Over a year ago, I wrote about Public Archipelago and why it seemed important for LessWrong. Since then, nothing much has come of that. It seemed important to acknowledge that. There are more things I think are worth trying, but I've updated a bit that maybe the problem is intractable or my frame on it might be wrong.
The core problems Public Archipelago was aiming to solve are:
- By default, public spaces and discussions force conversation and progress to happen at the lowest common denominator.
- This results in a default of high-effort projects happening in private, where it is harder for others to learn from.
- The people doing high-effort projects have lots of internal context, which is hard to communicate and get people up to speed on in a public setting. But internally, they can talk easily about it. So that ends up being what they do by default.
- Longterm, this kills the engine by which intellectual growth happens. It's what killed old LessWrong – all the interesting projects were happening in private, (usually in-person) spaces, and that meant that:
- newcomers couldn't latch onto them and learn about them incidentally
- at least some important concepts didn't enter the intellectual commons, where they could actually be critiqued or built upon
The solution was a world of spaces that were public, but with barriers to entry, and/or the ability to kick people out. So people could easily have the high-context conversations that they wanted, but newcomers could slowly orient around those conversations, and others could either critique those ideas in their own posts, or build off them.
Since last year, very few of my hopes have materialized.
(I think LessWrong in general has done okay, but not great, and Public-Archipelago-esque things in particular have not happened, and there's continued to be interesting discussion in private areas that not everyone is privy to)
I think the only thing that came close is some discussion on AI Alignment topics, which benefited from being technical enough to automatically have a barrier to entry, and created a discussion shaped in such a way that it was harder to drag it into Overton Window Fights.
The core problem is that maintaining a high-context space requires a collection of skills that few people have, and even if they do, it requires effort to maintain.
The moderation tools we built last year still require: a lot of active effort on the part of the individual users, and that effort is kinda intrinsically aversive (telling people to go away is a hard skill and comes with social risks), and it also requires people to have lots of ideas that are interesting enough in the first place to build a high-context conversation around.
The current implementation requires all three of those skills in a single person.
There are a few alternate implementations that could work, but requires a fair amount of dev work, and meanwhile we have other projects that seem higher priority. Some examples:
- People have asked for subreddits for awhile. Before we build that, we want to make sure that they're designed such that good ideas are expected to "bubble up" to the top of LessWrong, rather than stay in nested filters forever.
- Opt in rather than opt out moderation (i.e. people might have a list of collaborators, and only collaborators can comment on their posts, rather than a banned list). This is basically what FB and Google Docs does.
- I had some vague ideas for "freelance moderators". We give authors with 2000 karma the ability to delete comments and ban users, but this is rarely used, because it requires someone who is both willing to moderator and who can write well. Splitting those into two separate roles could be useful.
I'm most optimistic about the second option.
I think subreddits are going to be a useful tool that I expect to build sooner or later, but they won't accomplish most-of-the-thing. Most of what I'm excited about are not subreddits by topic, but highly-context-driven conversations with some nuanced flavor that doesn't neatly map to the sort of topics that subreddits tend to have. Plus, subreddits still mean someone has to do the work of policing the border, which is the biggest pain point of the entire process.
If I were to try the second option and it still didn't result in the kinds of outcomes I'm looking for, I'd update away from Public Archipelago being a viable frame for intellectual discourse.
(I do think the second option still requires a bit of effort to get right – it's important that the process be seamless and easy and a salient option to people. And thus, it'll probably still be a while before I'd have the bandwidth to push for it)
Nod.
I had had thoughts re: Archipelago that were also more about in person communities, which in my mind were clustered together with the online stuff, and in both cases I think it turned out to be harder than I'd been imagining. (I do agree that re: online we never really gave it a fair shot)
I had been excited about things like the Dragon Army experiment, and I had vague plans to do something in a similar space of the form "establish an in-person space with higher standards."
Project Archipelago was originally a refactoring of Project Hufflepuff, designed to solve things at the more general level of "give people space to try hard things that the community doesn't currently incentivize", as opposed to "incentivize the specific cluster of Hufflepuff Virtues."
But what I found was that I didn't have much time for that. I might have had time in New York, where I was more of a community organizer than a person working fulltime on LW community stuff.
Basically, everyone who had the time and competence to do a good job with it... and was working in the context of an organization with clearly defined goals.
I still think if you're a small-scale community organizer, Archipelago-esque approaches are probably still better than Not That, but it's either going to be an incremental improvement at best, or you probably aren't going to stay an small-scale community organizer for long.
Realizing this changed a lot of my thoughts on how to go about the problem.