Tyler Cowen argues in a TED talk (~15 min) that stories pervade our mental lives. He thinks they are a major source of cognitive biases and, on the margin, we should be more suspicious of them - especially simple stories. Here's an interesting quote about the meta-level:
What story do you take away from Tyler Cowen? ...Another possibility is you might tell a story of rebirth. You might say, "I used to think too much in terms of stories, but then I heard Tyler Cowen, and now I think less in terms of stories". ...You could also tell a story of deep tragedy. "This guy Tyler Cowen came and he told us not to think in terms of stories, but all he could do was tell us stories about how other people think too much in terms of stories."
It appears that in the variation they're using, which they call Auction Go, weird stuff occurs in which players can skip turns and stuff. Ordinary Go is the sort of game where turns simply alternate. I still think that game values in ordinary Go are always integers.
Auction go defines what "the value of a move" means. It is the smallest number of captures a perfect player would be prepared to accept as a payment for passing.
To calculate the value of a move, you have to compare moving with taking some kind of null action. That typically involves passing. Without passing (or something similar) there seems to be no way to measure the value of a move empirically.
This explains what I mean by "the value of a move". However, I am no longer clear on what you mean by the term. You have some method of calculating move values which does not involve comparing to passing (or similar)? What do you mean by the term?