There are some long lists of false beliefs that programmers hold. isn't because programmers are especially likely to be more wrong than anyone else, it's just that programming offers a better opportunity than most people get to find out how incomplete their model of the world is.
I'm posting about this here, not just because this information has a decent chance of being both entertaining and useful, but because LWers try to figure things out from relatively simple principles-- who knows what simplifying assumptions might be tripping us up?
The classic (and I think the first) was about names. There have been a few more lists created since then.
Time. And time zones. Crowd-sourced time errors.
Addresses. Possibly more about addresses. I haven't compared the lists.
Gender. This is so short I assume it's seriously incomplete.
Networks. Weirdly, there is no list of falsehoods programmers believe about html (or at least a fast search didn't turn anything up). Don't trust the words in the url.
Distributed computing Build systems.
Poem about character conversion.
I got started on the subject because of this about testing your code, which was posted by Andrew Ducker.
Actually, the proper solution is to practice defensive programming, not trust the user input, and be generous with sanity checks. Failing gracefully is much easier when your software knows it's not in Kansas any more.
Which sounds nice right up until a production system shuts itself down gracefully a few hours before a daylights saving time switch purely because of tests which turn out to be more picky than the actual thing they're supposed to be protecting.
Multi-byte characters can do surprising things to scripts designed to truncate logs written by someone who didn't take into account the maximum size of characters and chinese production server names.
A lot of a programmers day can end up being related to fixing bugs due to incorrect assumptions or failing to take edg... (read more)