EDIT: Minor updates happened.
I'd like to ask you all for thoughts on a certain idea I'm toying with. Especially any of you who are familiar with the Wheel of Time fantasy series by Robert Jordan.
I play a MUD (multi-user dungeon, basically a text-based MMORPG), based on that series. One of my characters is a member of the White Tower, which is basically a mage organisation/school, and as part of our roleplay activities we sometimes hold classes (example, long, probably not worth your time) for lower rank members. These typically last an hour or two and sometimes get used to convey interesting real life knowledge. For instance there has been a class on mnemonic techniques.
I see an opportunity to spread rationality a little. One of the Ajah (subdivisions) of the Tower is specifically concerned with pursuing truth, logic etc. which means if I joined it, I would have no trouble teaching a class or two with some material from the Sequences. I wonder if any of us here have done things like that in the past?
What sort of essentials would you pack into a class or at most a few classes 1-2 hours each (not just me reading stuff out but including a discussion), for people without technical backgrounds? Conducted at typing speed, so basically imagine you're going to spend two hours talking to 3-6 people about rationality on IRC chat or some such setting.
Also, should I involve or steer away from the metaphysics of the Wheel of Time setting (the Creator/Dark One, the Pattern etc)?
My ideas so far:
Part 1: "Cognitive biases, or why you, yes you, are an idiot".
- which ones would be most interesting/simple/useful to teach about?
- Obviously i need to start with how knowing about biases can hurt you...
- Confirmation bias: I might try the 2-4-6 game, though it'll be a bit of a mess in a group setting.
- what other biases and examples would you use?
Part 2: Truth and evidence
- truth, map/territory
- what is evidence
- rational evidence vs other kinds of evidence
- what is not evidence (instead of UFO cults I'd speak of False Dragon followers)
A question I anticipate coming up: Is there rational evidence for the Creator/Dark One/the Pattern? Ideas for handling this needed.
Note: I am NOT aiming at atheism at all costs, like a Force Skeptic approach. It's neither very rational if we're in WoT, nor practical for my character. In fact I intend to not talk about religion if possible. Wrong setting, wrong audience for that.
Part 3: Bayes' theorem
- the wedding in the desert example looks easily adaptable (Aiel!)
- more examples of practical Bayes Theorem application needed!
Or is the very idea of teaching Bayes in such a setting an outrageous underestimation of the inferential distance?
So yeah. Any ideas or advice that might help me give this shape and make it interesting and successful would be appreciated.
Not sure if this is what you're asking, but, well, you control a character you've created. Every time you move, or "look", you get a description of the location you're in, who else is there, what objects are and what obvious exits. You can interact with some objects, for instance "drink well". You can interact with other players, talk to them, join organisations, develop your roleplay, and of course you can attack people. Example:
(Yasmi and Saldria are other players).
Exploration is definitely there; for instance on WoTMUD there are AFAIK about 400 zones of about 100 "rooms" (locations) each, there are a lot of little secrets to discover; also, good zone knowledge (at least in the areas you frequent) is necessary to be successful as a fighter. As to freedom, yeah you do pretty much what you want, unless you join some organisation that provides more structure.
Depending on the MUD, combat may be voluntary or unrestricted, and the MUD may be heavy on roleplaying or light. Some MUDs I've seen basically are all about story and/or interecting with people by writing out elaborate descriptions of your actions. Others are more about PK (playerkilling).
WoTMUD has unrestricted combat - indeed combat is a major source of advancement in ranks, which earns combat bonuses - and is fairly light on the roleplay (but it's definitely there if you want it, especially in some of the more RP-oriented clans). Though unrestricted combat doesn't mean you can just whack people on the head without consequence; if you attack someone within the jurisdiction of some country, people who serve that country will give you a criminal warrant and hunt you. Mobs (=NPCs) from that country too. Unrestricted just means it's not against the overall game's rules for anyone to attack you.
The wikipedia article on the Wheel of Time should pull you through if you don't try to join one of the roleplay-heavy clans such as the White Tower. Some more googling over and above that will likely prove useful, especially if as you say you are interested in in-character interaction.
Any ideas for my class? At the moment I'd particularly welcome ideas for practical examples of applying Bayes' Theorem, fit for a non-modern setting. ("urn problems" are not what a nonmathy person would call a practical application.)