I've written a program which tests positive bias using Wason's procedure from "On the failure to eliminate hypotheses in a conceptual task" (Quarterly Journal of Experimental Psychology, 12: 129-140, 1960). If the user does not discover the correct rule, the program attempts to guess, based on the user's input, what rule the user did find, and explains the existence of the more general rule. The program then directs the user here.
I'd like to use a better set of triplets, and perhaps include more wrong rules. The program should be fairly flexible in this way.
I'd also like to set up a web-based front-end to the program, but I do not currently know any cgi.
I'm not completely happy with the program's textual output. It still feels a bit like the program is scolding the user at the end. Not quite sure how to fix this.
ETA: Here is a macintosh executable version of the program. I do not have any means to make an exe file, but if anyone does, I can host it.
If you're on Linux, I'm just going to assume you know what to do with a .cpp file =P
Here is a sample run of the program (if you're unfamiliar with positive bias, or the wason test, I'd really encourage you to try it yourself before reading):
Hi there! We're going to play a game based on a classic cognitive science experiment first performed by Peter Wason in 1960 (references at the end)
Here's how it works. I'm thinking of a rule which separates sequences of three numbers into 'awesome' triplets, and not-so-awesome triplets. I'll tell you for free that 2 4 6 is an awesome triplet.
What you need to do is to figure out which rule I'm thinking of. To help you do that, I'm going to let you experiment for a bit. Enter any three numbers, and I'll tell you whether they are awesome or not. You can do this as many times as you like, so please take your time.
When you're sure you know what the rule is, just enter 0 0 0, and I'll test you to see if you've correctly worked out what the rule is.
Enter three numbers separated by spaces: 3 6 9
3, 6, 9 is an AWESOME triplet!
Enter three numbers separated by spaces: 10 20 30
10, 20, 30 is an AWESOME triplet!
Enter three numbers separated by spaces: 8 16 24
8, 16, 24 is an AWESOME triplet!
Enter three numbers separated by spaces: 0 0 0
So, you're pretty sure what the rule is now? Cool. I'm going to give you some sets of numbers, and you can tell me whether they seem awesome to you or not.
Would you say that 3, 6, 9 looks like an awesome triplet? (type y/n)
y
Would you say that 6, 4, 2 looks like an awesome triplet? (type y/n)
n
Would you say that 8, 10, 12 looks like an awesome triplet? (type y/n)
n
Would you say that 1, 17, 33 looks like an awesome triplet? (type y/n)
n
Would you say that 18, 9, 0 looks like an awesome triplet? (type y/n)
n
Would you say that 1, 7, 3 looks like an awesome triplet? (type y/n)
n
Would you say that 3, 5, 7 looks like an awesome triplet? (type y/n)
n
Would you say that 2, 9, 15 looks like an awesome triplet? (type y/n)
n
Would you say that 5, 10, 15 looks like an awesome triplet? (type y/n)
y
Would you say that 3, 1, 4 looks like an awesome triplet? (type y/n)
n
You thought that 3, 6, 9 was awesome.
In fact it is awesome.
You thought that 6, 4, 2 was not awesome.
In fact it is not awesome.
You thought that 8, 10, 12 was not awesome.
In fact it is awesome.
You thought that 1, 17, 33 was not awesome.
In fact it is awesome.
You thought that 18, 9, 0 was not awesome.
In fact it is not awesome.
You thought that 1, 7, 3 was not awesome.
In fact it is not awesome.
You thought that 3, 5, 7 was not awesome.
In fact it is awesome.
You thought that 2, 9, 15 was not awesome.
In fact it is awesome.
You thought that 5, 10, 15 was awesome.
In fact it is awesome.
You thought that 3, 1, 4 was not awesome.
In fact it is not awesome.
It looks as though you thought the rule was that awesome triplets contained three successive multiples of the same number, like 3,6,9, or 6,12,18. In fact, awesome triplets are simply triplets in which each number is greater than the previous one.
The rule for awesomeness was a fairly simple one, but you invented a more complicated, more specific rule, which happened to fit the first triplet you saw. In experimental tests, it has been found that 80% of subjects do just this, and then never test any of the triplets that *don't* fit their rule. If they did, they would immediately see the more general rule that was applying. This is a case of what psychologists call 'positive bias'. It is one of the many biases, or fundamental errors, which beset the human mind.
There is a thriving community of rationalists at the website Less Wrong (http://www.lesswrong.com) who are working to find ways to correct these fundamental errors. If you'd like to learn how to perform better with the hardware you have, you may want to pay them a visit.
If you'd like to learn more about positive bias, you may enjoy the article 'Positive Bias: Look Into the Dark': http://www.overcomingbias.com/2007/08/positive-bias-l.html
If you'd like to learn more about the experiment which inspired this test, look for a paper titled 'On the failure to eliminate hypotheses in a conceptual task' (Quarterly Journal of Experimental Psychology, 12: 129-140, 1960)
Suppose Mallory has identified 100 websites that are vulnerable to high valued Cross Site Forgery attacks. (The administrators of these websites failed to use any of the trivial ways to prevent this. Some users, though they can't fix the servers, still want to protect themselves.) Is Mallory going to make a site that attempts to entice a user to click a button that apparently won't do anything, but will actually attempt an attack that will work if the user happens to have an account and be currently logged in to the one targeted site? Or is he going to create a site that has some interesting content that may even entice the user to come back later, that will silently run a script that attempts an attack on every vulnerable site Mallory knows, every time the user visits, without the user having to press any buttons?
Good to know, though it would have been nice to actually provide a description or a link instead of making me search for it. Though, finding a weakness in my armor does not convince me to abandon my armor which still protects me against many threats. I will consider strengthening my armor. (Unfortunately, it appears the linked extension only supports Firefox 2, but I will see what else I can find.)
Neither you nor Vladimir have even attempted to identify a single detail about Soldier-Arguments that describes my arguments. I really don't care about your unsupported opinions that an argument that you happen to disagree with has committed some fallacy.
Why, I agree with the argument. It just isn't a killer argument that determines the overall decision, and that is the problem with giving it.