Here's a tool for visualizing some 5 dimensional things. Poetically, the idea is to fold multiple "time dimensions" into the one actual time dimension using a sort of lexicographic ordering. More literally, we play a short 3d movie (each instant is a 3d scene) over and over, varying something about it across each playthrough; each short playthrough traverses the fourth dimension once, and the variation across playthroughs is the traversal in the fifth dimension.
Warmup: visualizing a 3-sphere
As a warmup to the warmup, let's visualize a 2-sphere S², a.k.a. a regular old plumbus sphere (hollow ball). A sphere S² can be seen as bunch of cross-section circles stacked on top of each other. Or, instead of stacking them in space, we can "stack them in time" by playing a 2d movie: blank screen -> point -> rapidly expanding circle -> circle gradually reaching its widest, then reversing (at the "equator" of the sphere) -> circle rapidly shrinking to a point and disappearing.
Now the warmup: how to visualize a 3-sphere S³, which "lives in four dimensions"? A 3d cross-section of S³ is a 2-sphere. Each cross-section S² fits in our 3d world ℝ³, but how to deal with the fourth dimension? We can use time. We play a movie forward. At each moment, we have a 3d scene. The scene starts off as empty space. Then for an instant, there's a single point p. The point immediately becomes a rapidly expanding sphere S² (centered at that p). The sphere expands, slower and slower, until it reaches its widest; then it starts shrinking. It shrinks faster and faster until in an instant, it shrinks to a point and disappears.
As landmarks, say the whole movie starts at time 0 and lasts until time 2, and at its widest the S² has radius 1. Then we have a picture of S³, with radius 1; its center is at point p at time 1; and it has a "south pole" at point p at time 0, with corresponding north pole at p at time 2, and with equator being the sphere at time 1. Exercise: what are the "lines of latitude"? What about "line of longitude"? Instead of putting the south pole at point p at time 0, can you picture the south pole in some other placetime, and visualize the corresponding north pole, equator, and latitude and longitude lines?
Basic example: visualizing a 4-sphere
Can you picture a 4-sphere?
The method I'm describing works like this: each cross section of S⁴ is an S³, with a radius depending on where we take the cross-section. Each S³ can be pictured as a movie of a point appearing expanding to a sphere, then contracting back to a point and disappearing. The S³ movie for S³ with smaller radius has the point appearing later, the sphere S² expanding to a smaller maximum radius, and the sphere contracting and disappearing sooner. So we're going to play a movie-2 across time-2. At each point in time-2, we quickly play a movie-1 across time-1, which pictures S³ with a radius that depends on the time-2. As time-2 progresses, the radius of the S³ starts at 0, quickly increases, then slowly peaks at 1 at time-2 = 1, and then decreases until it hits 0 at time-2 = 2.
Harder example: 1,3 saddle point
[This section assumes more math. See https://en.wikipedia.org/wiki/Morse_theory#Basic_concepts and the linked video.]
So, I was watching this video, and wanted to mentally picture critical points. (Link is to the point where I started thinking about this; you could watch more to get more context.)
For surfaces, it's straightforward. For 3-manifolds, it's harder, but we can still get by in 4 dimensions, so we don't need multiple time dimensions. For example, a 2,1 saddle point (two dimensions have positive 2nd derivative, the other one is negative) can be pictured as a movie of two surfaces deforming towards each other until they touch at a point and form a "wormhole".
What about 4-manifolds? A 4,0 critical point is just an S³ that appears out of nowhere (across time-2, which I'm identifying with the level-set parameter, and generally time-2 I think should be "the thing really being varied"), so it's just the first half of the S⁴ visualization.
Here's what a 1,3 saddle point looks like: at first (for a fixed time-2), we have a movie-1 in time-1 that's a 2-sphere hanging around for a while, then suddenly contracting to a point and disappearing; then some moments (in time-1) later, an S² reappears and then hangs around. As time-2 progresses, it's the same movie, but there's less and less time between when the first S² disappears and when the second S² reappears. At some point in time-2, the time-1 movie has S² shrink to a point, and then immediately without disappearing, reexpand as S². A moment in time-2 later, the sphere never (in time-1) shrinks to a point, and instead just shrinks in radius and then reexpands.
Can you picture a 3,1 saddle point? (Bad hint: ought emit esrever.)
Can you picture a 2,2 saddle point?
They're separate, and equally spaced (like actual film). That means that the difference in radius between the first and second 2-spheres has to be much larger than the difference between the middle and next-to-middle ones. I don't visualize more "frames" than I need for whatever I'm doing, though fewer than 5 doesn't really work, so I think most often I use 5. You can still get an "all on top of each other" (2d) "view" by making the 2d spheres semi-transparent and looking at the filmstrip from one end.
It actually extends okay into a planar grid of 3d frames for 5d; less well to 6d (things start "occluding" others too much) but maybe still sometimes useful. You can even add meta-film and sort of get it up to 9d. Anything beyond that I don't find it possible to actually see any variations in all the dimensions at once (I'd REALLY like to have an intuitively meaningful visualization of the Leech lattice, but 24d just doesn't seem possible with any technique I can think of...)
In my experience / opinion, the biggest problem with these techniques is that rotations that are partly in one "level" of the visualization and partly in another really aren't natural... of course, for the special case of a sphere, rotational invariance means that doesn't matter :-)
Look at the Connection Machine CM-1 and CM-2 (http://tamikothiel.com/cm/cm-design.html) for a really cool physical realization of this, btw.