This is prompted by Scott's excellent article, Meditations on Moloch.
I might caricature (grossly unfairly) his post like this:
- Map some central problems for humanity onto the tragedy of the commons.
- Game theory says we're doomed.
- Incentives for government employees sometimes don't match the needs of the people.
- This has costs, and those costs help explain why some things that suck, suck.
- Map some central problems for humanity onto the iterated prisoner's dilemma.
- Evolutionary game theory says we're not doomed.
At this point you probably know more about it than I do. The reason I brought N-player PDs up, though, is because I expect that many of them are tough nuts to crack and mere iteration doesn't foster cooperation nearly so easily as in the 2-player version.