Part 1 was previously posted and it seemed that people likd it, so I figured that I should post part 2 - http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html
Part 1 was previously posted and it seemed that people likd it, so I figured that I should post part 2 - http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html
There's a story about a card writing AI named Tully that really clarified the problem of FAI for me (I'd elaborate but I don't want to ruin it).
We may not be pure reinforcement learners, but the presence of values other than eating and mating isn't a proof of that. Quite the contrary, it demonstrates that either we have a lot of different, occasionally contradictory values hardwired or that we have some other system that's creating value systems. From an evolutionary standpoint reward systems that are good at replicating genes get to survive, but they don't have to be free of other side effects (until given long enough with a finite resource pool maybe). Pure, rational reward seeking is almost certainly selected against because it doesn't leave any room for replication. It seems more likely that we have a reward system that is accompanied by some circuits that make it fire for a few specific sensory cues (orgasms, insulin spikes, receiving social deference, etc.).
I think we've been here before ;-)
Thanks for trying to help me understand this. Gram_Stone linked a paper that explains why the class of problems that I'm describing aren't really problems.
But that's the thing. There is no sensory input for "social deference". It has to be inferred from an internal model of the world itself inferred from sensory data.
Reinforcement learning works fine when you have a simple reward signal you want to maximize. You can't use it for social instincts or morality, or anything you can't just build a simple sensor to detect.