So chess and Go are both games of perfect information. How important is it for the next game that DeepMind is trained on to be a game of perfect information?
How would the AI perform on generalized versions of both chess and Go? What about games like poker and Magic the Gathering?
How realistic do you think it's possible to train DeepMind on games of perfect information (full-map-reveal) against top-ranked players on games like Starcraft, AOE2, Civ, Sins of a Solar Empire, Command and Conquer, and Total War, for example? (in all possible map settings, including ones people don't frequently play at - e.g. start at "high resource" levels). How important is it for the AI to have a diverse set/library of user-created replays to test itself against, for example?
I'm also thinking... Shitty AI has always held back both RTS and TBS games.. Is it possible that we're only a few years away from non-shitty AI in all RTS and TBS games? Or is the AI in many of these games too hard-coded in to actually matter? (e.g. I know some people who develop AI for AOE2, and there are issues with AI behavior in the game being hard-coded in - e.g. villagers deleting the building they're building if you simply attack them).
To my knowledge there hasn't been much involvement in AI Fantasy Football. However, I would imagine that existing AIs perform fairly poorly. They could probably beat your average player, but not a seasoned football fan who religiously follows the entire league.
I could be wrong though. If there are any examples of AIs performing well at Fantasy Football I'd love to see them!
People who create AI for Fantasy Football that perform fairly poorly are quite free at being open about their AI. On the other hand why should someone who has a well-performing AI at Fantasy Football be public about the fact that he has the AI? That person could lose a lot of money by being open.