I'm not a programmer. I wish I were. I've tried to learn it several times, different languages, but never went very far. The most complex piece of software I ever wrote was a bulky, inefficient game of life.
Recently I've been exposed to the idea of a visual programming language named subtext. The concept seemed interesting, and the potential great. In short, the assumptions and principles sustaining this language seem more natural and more powerful than those behind writing lines of codes. For instance, a program written as lines of codes is uni-dimensional, and even the best of us may find it difficult to sort that out, model the flow of instructions in your mind, how distant parts of the code interact together, etc. Here it's already more apparent because of the two-dimensional structure of the code.
I don't know whether this particular project will bear fruit. But it seems to me many more people could become more interested in programming, and at least advance further before giving up, if programming languages were easier to learn and use for people who don't necessarily have the necessary mindset to be a programmer in the current paradigm.
It could even benefit people who're already good at it. Any programmer may have a threshold above which the complexity of the code goes beyond their ability to manipulate or understand. I think it should be possible to push that threshold farther with such languages/frameworks, enabling the writing of more complex, yet functional pieces of software.
Do you know anything about similar projects? Also, what could be done to help turn such a project into a workable programming language? Do you see obvious flaws in such an approach? If so, what could be done to repair these, or at least salvage part of this concept?
Agreed. But this problem can be avoided by embedding such domain-specific languages inside a general-purpose language. Then writing simple programs (for some definition of "simple") is still fairly easy, because the DSL can be implemented with a one-time cost in complexity. However, coding complex programs is still feasible.
Visual representations of programs are interesting in their own right, because they allow reasoning about some program properties in very intuitive ways (depending on the representation, this may be syntax, data flow, control flow, data representation, etc.). However, it is probably the case that there is no single "best" visual representation for programs, and thus no such thing as a one-size-fits-all "visual programming language".
Or by making a really convenient library for a general-purpose language. Although the language puts some limits on how convenient the library can be.
But I suspect one probably makes more money selling a new programming language than selling a library.