I'm not a programmer. I wish I were. I've tried to learn it several times, different languages, but never went very far. The most complex piece of software I ever wrote was a bulky, inefficient game of life.
Recently I've been exposed to the idea of a visual programming language named subtext. The concept seemed interesting, and the potential great. In short, the assumptions and principles sustaining this language seem more natural and more powerful than those behind writing lines of codes. For instance, a program written as lines of codes is uni-dimensional, and even the best of us may find it difficult to sort that out, model the flow of instructions in your mind, how distant parts of the code interact together, etc. Here it's already more apparent because of the two-dimensional structure of the code.
I don't know whether this particular project will bear fruit. But it seems to me many more people could become more interested in programming, and at least advance further before giving up, if programming languages were easier to learn and use for people who don't necessarily have the necessary mindset to be a programmer in the current paradigm.
It could even benefit people who're already good at it. Any programmer may have a threshold above which the complexity of the code goes beyond their ability to manipulate or understand. I think it should be possible to push that threshold farther with such languages/frameworks, enabling the writing of more complex, yet functional pieces of software.
Do you know anything about similar projects? Also, what could be done to help turn such a project into a workable programming language? Do you see obvious flaws in such an approach? If so, what could be done to repair these, or at least salvage part of this concept?
I don't believe this is true, at least not for the usual sense of "statement", which is "code with side effects which, unlike an expression, has no type (not even unit/void) and does not evaluate to a value".
You can easily make a language with no statements, just expressions. As an example, start with C. Remove the semicolon and replace all uses of it with the comma operator. You may need to adjust the semantics very slightly to compensate (I can't say where offhand).
Presto, you have a statement-less language that looks quite functional: everything (other than definitions) is an expression (i.e. has a type and yields a value), and every program corresponds to the evaluation of a nested tree of expressions (rather than the execution of a sequence of statements).
Yet, the expressions have side effects upon evaluation, there is global shared mutable state, there are variables, there is a strict and well-defined eager order of evaluation - all the semantics of C are intact. Calling this a non-imperative language would be a matter of definition, I guess, but there's no substantial difference between real C and this subset of it.