I'm not a programmer. I wish I were. I've tried to learn it several times, different languages, but never went very far. The most complex piece of software I ever wrote was a bulky, inefficient game of life.
Recently I've been exposed to the idea of a visual programming language named subtext. The concept seemed interesting, and the potential great. In short, the assumptions and principles sustaining this language seem more natural and more powerful than those behind writing lines of codes. For instance, a program written as lines of codes is uni-dimensional, and even the best of us may find it difficult to sort that out, model the flow of instructions in your mind, how distant parts of the code interact together, etc. Here it's already more apparent because of the two-dimensional structure of the code.
I don't know whether this particular project will bear fruit. But it seems to me many more people could become more interested in programming, and at least advance further before giving up, if programming languages were easier to learn and use for people who don't necessarily have the necessary mindset to be a programmer in the current paradigm.
It could even benefit people who're already good at it. Any programmer may have a threshold above which the complexity of the code goes beyond their ability to manipulate or understand. I think it should be possible to push that threshold farther with such languages/frameworks, enabling the writing of more complex, yet functional pieces of software.
Do you know anything about similar projects? Also, what could be done to help turn such a project into a workable programming language? Do you see obvious flaws in such an approach? If so, what could be done to repair these, or at least salvage part of this concept?
That would only be a problem if you could only refer to things by line number. When I call doTheWatoosi(), it doesn't matter much if it's the next function down or something defined in another program completely. It's the symbol names that tell us about the interaction, not the locations of stuff in the file.
And, the space of possible names has many many dimensions, which actually gives it quite a leg up over visual languages which have 3 at best, and probably actually only 2 if they want to have a decent user interface.
Which of course doesn't address the very real issue you raise: that text is much more opaque to beginners than visuals. But I am very skeptical of the notion that a visual programming language would be of much help to programmers who are already strong.
You could easily have "dimensional sliders" so you can move back and forth in 4 or 5 (etc.) dimensions. Not that this would make the user interface clearer, or the programming language more intuitive.