Writing a complicated computer program carries its own triumphs and failures, heights of exultation and pits of despair. But is it the same sort of sensual experience as, say, riding a motorcycle? I've never actually ridden a motorcycle, but I expect not.
It's interesting, I'd say that programming, while perhaps not a sensual experience, is engaging in a way that many other intellectual activities are not. Compare writing code to working out a math problem. They are both complex logical activities but there is a critical difference: programming has a str...
Nitpick:
Isn't it the nose, rather than the tongue, that's responsible for much of the sensory variety in food? (Stuff doesn't taste the same when you have a stuffed nose, for example.)
Some people with synesthaesia can "feel" numbers and thus perform amazing calculations. It would only make sense to have something similar for other tasks, like computer programming?
I feel like practice has allowed me to develop a modality for code (really, for informational relationships, control flow, and the like, which includes other things like Bayes-structure) which allows programming to be mildly sensual, and the richness of the aesthetic terms used by hackers makes me think this must be fairly common. Still, of course, not only is the sensation much weaker than anything I have natural wetware for, but the lack of a direct interface between the modality and the actual code makes the experience more like reading a good description of driving a motorcycle than driving a motorcycle.
Speculatively, maybe nerdiness involves a high ability to turn new things into sensual experiences. Jumping off from the point about sex, this could help explain the apparent higher frequency of kinkiness among nerds.
Anonymous, that reminds me of some anecdote by Feynman where he has complex mathematical ideas described to him by young students. He wouldn't fully understand them, but he would imagine a shape, and for each new concept he'd add an extra bit, like a squiggly tail or other appendage. When something didn't fit in right, it would be instantly obvious to him, even if he couldn't explain exactly why.
Improvised sensory modality for maths?
Not just novel challenges, but novel high-bandwidth senses and corresponding new brain areas. Widening the sensorium to include new vivid, detailed experiences. And not neglecting the other half of the equation, high-bandwidth motor connections - new motor brain areas, to control with subtlety our new limbs
While I do feel a bit embarassed to do so, I still feel that I should plug my short story "In a Billion Years", as it seems to be a kind of an example of the thing Eli is talking about. (Apologies if this isn't considered appropriate.)
I've spent about equal amounts of time on programming and mathematics, but ... I'm confident that I can solve most typical programming problems, while even basic math problems are far more intimidating and error-prone ... I believe this asymmetry is due to the fact that one can "interact" with computer programs.
Quite true. This is one of the reasons there's so much interest in developing interactive proof assistants (HOL, Coq, Isabelle/Isar...) so that they can be used for "ordinary" mathematics. Not everyone likes both programming an...
"By now, it's probably true that at least some people have eaten 162,329 potato chips in their lifetimes. That's even less novelty and challenge than carving 162,329 table legs."
Nitpick: it takes much less time and mental energy to eat a potato chip than to carve a table leg, so the total quantity of sphexishness is much smaller.
While I do feel a bit embarassed to do so, I still feel that I should plug my short story "In a Billion Years", as it seems to be a kind of an example of the thing Eli is talking about. (Apologies if this isn't considered appropriate.) When you write like that, plug away!
Ettinger's "Man into Superman" spent a great deal of time on this, though most of the book, if I remember correctly (I read it once, 25 years ago), was about cryogenics. He spent a whole chapter talking about changes in sexual modes, not just rewiring the brain but adding new organs, too.
Laugh. Your whole body's sense of touch, taste, smell, sight and hearing are part of sexual experience, at least good sex. . .
I'd like to interrupt this discussion to ask a question.
A typical "silly question" to ask a theist is, "If heaven is so great, why not kill yourself right now, so you can get there immediately?" The usual answers involve things like "suicide is a sin" and such. (Incidentally, many Islamic suicide bombers use exactly that reasoning to justify their participation in such activities.)
I have a similar question. If you are sufficiently dissatisfied with life in the world as it is, does it make sense to sign up for cryonics and then kill yourself, hoping to "wake up" in a better future, rather than continuing to live in the present until some thing else causes your death?
I was wondering who would be the first to say that. That's why I specifically talked about the signal sent out from the sex organs and contrasted it to the signal from the tongue.
Yes, if you count the whole sexual experience, it can be more complicated. But the sad fact of the matter is that Cosmopolitan has to offer 73 different bits of sex advice every month, and long-term couples have to go to such lengths to prevent sexual boredom, just because creating sexual variety is so much more difficult than sprinkling cinnamon on an apple. If our taste buds were as complexity-impoverished as our sex organs, restaurants would also have to drip hot wax on your tongue just to keep you interested.
@Doug: By the logic of shutting up and multiplying, it does make moral sense if your life is that awful, you've got strong enough confidence in both the preservation process and that someone will create a Friendly AI to revive you, and there isn't anything left you can do for other people.
I mean, if I was wrinkling up like a prune from old age and my brain was rotting to the point where I had nothing special left to contribute, I'd prefer to be cryonically suspended immediately rather than wait another 10 years to die of Alzheimer's.
However, under the present legal system, all suicides get autopsied which is incompatible with cryosuspension, not to mention many life insurance policies. So no, you can't actually do this.
Though if the world manages to continue that long, it's a law that I hope will change before I get an opportunity to die of Alzheimer's. They might be able to retrieve lost memories after bringing me back, but the dying process doesn't sound like fun. Regardless of the morality, it's a fact that death doesn't scare me nearly as much as old age.
"long-term couples have to go to such lengths to prevent sexual boredom"
On this subject I generally remark that if you are so bored, then you are 1 - living and sleeping with the wrong person and/or 2 - not communicating your sexual and emotional needs well. That you might communicate them well but they are not heard or acted upon takes you back to 1. If you are communicating well, and with the right person: wow. It can be wow all the time.
because creating sexual variety is so much more difficult than sprinkling cinnamon on an apple.
A friend of mine, who shall rename nameless, likened monogamy to eating chocolate cake and nothing else for the rest of your life. . .
frelkins: in that vein what if we could flip the switch in the brain that usually only flips when you are sleeping with a new partner? isn't this half of humanties sex problems gone in one shot? it seems to me that the realm of sex is the one in which it is most obvious that desires shaped by natural selection are not in line with actual happiness and fulfillment.
@nazgulnarsil
"flip the switch in the brain"
I guess you mean undo the oxytocin & vasopressin effects that caused pair bonding? Get that old dopamine, adrenaline & serotonin flowing wild & free, or whatever the ultimate mechanism is proven to be? I suppose we could give men little vials of vasopressin suppressors to inject themselves with so that it would "feel new" each time?
Evolution appears to totally suck. As a man, you want it somewhat new (vasopressin suppression) but as a woman, I actually like it better when it's not n...
frelkins, have you read "Demonic Males: Apes and the Origins of Human Violence"? I have a big review with perhaps too much summary here. I'm certainly not an authority, so I encourage you to read it yourself.
I'm not sure if my lack of similar experiences when programming is due to my low programming talent or is linked to my poor sense of taste and smell. Though I suppose there could be a common cause for all of them.
Technically, most life insurance policies do pay out in the event of suicide, as long as the policy is at least two years old.
Sensual experience too easily renders a task involving.
Say what?
I would love a sensory modality for code.
@TGGP
Oh no. Males aren't "demonic;" men are great. Yay, men. I find that whole thing quite overstated, frankly.
Sir Isaiah Berlin is so eloquent when he discusses the space of human action in his essay on Historical Inevitability. The space for human action may be more limited than we at first think; but it is not entirely removed. Value pluralism exists, but that doesn't mean we can't move forward once we have acknowledged and analyzed that, as Charles Blattberg argues.
Because we share the common ancestor and are probably stuck with monkey brains...
You want to... what? Change your brain so that you like programming more? Huh?
Riddle me this, sensei:
What type of video game would a computer programmer whose most sensual experience was programming computers?
That's right, he'd program computer games about programming computer games.
In the words of /b/:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
To me this points to the fact that sensual experience is overrated. Not that is useless, of course. I like eating chocolate, and many other "sensual experiences", and I wouldn't want to lose them. But looking at games - well, I tend to find modern games more boring and less pleasant to play than good-old games of before, because they focus so much on making realistic graphics and thrilling music, and much less on making a game which is actually fun to play. Comparing comparable games, I enjoyed Planescape: Torment much more than any more modern c...
It's a very old observation, that Homo sapiens was made to hunt and gather on the savanna, rather than work in an office. Civilization and its discontents...
I'm wondering if you don't necessarily need to modify the human brain in order to make this problem at least a bit better. There are already some jobs that are much closer to "savanna" than "office." I chose to go into nursing because, among other things, I knew about my father's experience working in a cubicle and I never wanted that. Nursing is both intellectually stimulatin...
It was tried countless times: Visual programming languages. It never worked outside some specific application domains.
Keep in mind that text is a visual representation. It is a visual representation optimized to express our thoughts, trivial or complex, in a precise, efficient, and succint way. We went from making artistic cave paintings and wood carvings to writing simple, standardized characters.
Programming is about expressing how to do something in an extremely precise way, so precise that it can be understood by a machine with little or no intelligence.
Non-textual media might provide an aid when communicating between intelligent humans, and even there it is often used for superficial communication (e.g. advertising). When you need precision, text is probably the most effective choice.
I both ride motorcycles and program computers. Can confirm, finally getting the program to run is an order of magnitude more thrilling than any particular moment on the motorcycle, but the motorcycle offers a little bit more consistency over total time spent.
Modern day gamemakers are constantly working on higher-resolution, more realistic graphics; more immersive sounds—but they're a long long way off real life.
Pressing the "W" key to run forward as a graphic of a hungry tiger bounds behind you, just doesn't seem quite as sensual as running frantically across the savanna with your own legs, breathing in huge gasps and pumping your arms as the sun beats down on your shoulders, the grass brushes your shins, and the air whips around you with the wind of your passage.
Don't mistake me for a luddite; I'm not saying the technology can't get that good. I'm saying it hasn't gotten that good yet.
Failing to escape the computer tiger would also have fewer long-term consequences than failing to escape a biological tiger—it would be less a part of the total story of your life—meaning you're also likely to be less emotionally involved. But that's a topic for another post. Today's post is just about the sensual quality of the experience.
Sensual experience isn't a question of some mysterious quality that only the "real world" possesses. A computer screen is as real as a tiger, after all. Whatever is, is real.
But the pattern of the pseudo-tiger, inside the computer chip, is nowhere near as complex as a biological tiger; it offers far fewer modes in which to interact. And the sensory bandwidth between you and the computer's pseudo-world is relatively low; and the information passing along it isn't in quite the right format.
It's not a question of computer tigers being "virtual" or "simulated", and therefore somehow a separate magisterium. But with present technology, and the way your brain is presently set up, you'd have a lot more neurons involved in running away from a biological tiger.
Running would fill your whole vision with motion, not just a flat rectangular screen—which translates into more square centimeters of visual cortex getting actively engaged.
The graphics on a computer monitor try to trigger your sense of spatial motion (residing in the parietal cortex, btw). But they're presenting the information differently from its native format —without binocular vision, for example, and without your vestibular senses indicating true motion. So the sense of motion isn't likely to be quite the same, what it would be if you were running.
And there's the sense of touch that indicates the wind on your skin; and the proprioceptive sensors that respond to the position of your limbs; and the nerves that record the strain on your muscles. There's a whole strip of sensorimotor cortex running along the top of your brain, that would be much more intensely involved in "real" running.
It's a very old observation, that Homo sapiens was made to hunt and gather on the savanna, rather than work in an office. Civilization and its discontents... But alienation needs a causal mechanism; it doesn't just happen by magic. Physics is physics, so it's not that one environment is less real than another. But our brains are more adapted to interfacing with jungles than computer code.
Writing a complicated computer program carries its own triumphs and failures, heights of exultation and pits of despair. But is it the same sort of sensual experience as, say, riding a motorcycle? I've never actually ridden a motorcycle, but I expect not.
I've experienced the exhilaration of getting a program right on the dozenth try after finally spotting the problem. I doubt a random moment of a motorcycle ride actually feels better than that. But still, my hunter-gatherer ancestors never wrote computer programs. And so my mind's grasp on code is maintained using more rarefied, more abstract, more general capabilities—which means less sensual involvement.
Doesn't computer programming deserve to be as much of a sensual experience as motorcycle riding? Some time ago, a relative once asked me if I thought that computer programming could use all my talents; I at once replied, "There is no limit to the talent you can use in computer programming." It's as close as human beings have ever come to playing with the raw stuff of creation—but our grasp on it is too distant from the jungle. All our involvement is through letters on a computer screen. I win, and I'm happy, but there's no wind on my face.
If only my ancestors back to the level of my last common ancestor with a mouse, had constantly faced the challenge of writing computer programs! Then I would have brain areas suited to the task, and programming computers would be more of a sensual experience...
Perhaps it's not too late to fix the mistake?
If there were something around that was smart enough to rewrite human brains without breaking them—not a trivial amount of smartness—then it would be possible to expand the range of things that are sensually fun.
Not just novel challenges, but novel high-bandwidth senses and corresponding new brain areas. Widening the sensorium to include new vivid, detailed experiences. And not neglecting the other half of the equation, high-bandwidth motor connections—new motor brain areas, to control with subtlety our new limbs (the parts of the process that we control as our direct handles on it).
There's a story—old now, but I remember how exciting it was when the news first came out—about a brain-computer interface for a "locked-in" patient (who could previously only move his eyes), connecting control of a computer cursor directly to neurons in his visual cortex. It took some training at first for him to use the cursor—he started out by trying to move his paralyzed arm, which was the part of the motor cortex they were interfacing, and watched as the cursor jerked around on the screen. But after a while, they asked the patient, "What does it feel like?" and the patient replied, "It doesn't feel like anything." He just controlled the cursor the same sort of way he would have controlled a finger, except that it wasn't a finger, it was a cursor.
Like most brain modifications, adding new senses is not something to be done lightly. Sensual experience too easily renders a task involving.
Consider taste buds. Recognizing the taste of the same food on different occasions was very important to our ancestors—it was how they learned what to eat, that extracted regularity. And our ancestors also got helpful reinforcement from their taste buds about what to eat—reinforcement which is now worse than useless, because of the marketing incentive to reverse-engineer tastiness using artificial substances. By now, it's probably true that at least some people have eaten 162,329 potato chips in their lifetimes. That's even less novelty and challenge than carving 162,329 table legs.
I'm not saying we should try to eliminate our senses of taste. There's a lot to be said for grandfathering in the senses we started with—it preserves our existing life memories, for example. Once you realize how easy it would be for a mind to collapse into a pleasure center, you start to respect the "complications" of your goal system a lot more, and be more wary around "simplifications".
But I do want to nudge people into adopting something of a questioning attitude toward the senses we have now, rather than assuming that the existing senses are The Way Things Have Been And Will Always Be. A sex organ bears thousands of densely packed nerves for signal strength, but that signal—however strong—isn't as complicated as the sensations sent out by taste buds. Is that really appropriate for one of the most interesting parts of human existence? That even a novice chef can create a wider variety of taste sensations for your tongue, than—well, I'd better stop there. But from a fun-theoretic standpoint, the existing setup is wildly unbalanced in a lot of ways. It wasn't designed for the sake of eudaimonia.
I conclude with the following cautionary quote from an old IRC conversation, as a reminder that maybe not everything should be a sensual experience: