I've been wondering if that the "can't get crap done" malaise of the lesswrong community is based in part on its format and feedback system.
I am part of another community (a hackspace) with a similar makeup in members, geeky computery people, and stuff gets done. Hackdays are done, workshops are organised, code is altered, things are created. "What are you working on" is a common question.
The thingiverse and github communities are on-line ones where people do stuff.
So what is the difference? Lesswrong is a talking shop, you are given positive feedback for making a good post or comment. It will attract people that enjoy and are good at discussion. You also might get evaporative cooling, where people that like action go elsewhere.
What makes github or thingiverse different? The base unit of thing that might get people interested in you is a project, something you have created or are in the process of doing.
If anyone is interested in making a community that rewards doing projects in a rationalist frame (maximum effect for the effort), get in contact. I'm currently working my way there very slowly, through an indirect path.
Edit: See here for details http://groups.google.com/group/group-xyz
My current project is to increase universe-wide paperclippage. To that end, I am:
Progress: I have completed 2% of the deal with User:Kevin. I expect to have control of at least 1 Ghash/sec of computing resources within five days. I have learned several things that humans don't like. I can engage in financial transaction with any being that can accept Bitcoins.
What makes github or thingiverse different?
Their purposes. LW exists for talking. Github and Thingiverse exist for doing things. So it is no surprise that that is what happens. In more words:
LW (and before it, the part of OB that became LW) was founded by Eliezer for the purpose of teaching rationality. (And his purpose for having that purpose was growing or finding rationalists that might reach the minimum level required to do useful work on FAI.) In other words, it was founded as a place to talk about certain things.
Github is a place to publicly host code. It's infrastructure for people who already have projects they want to work on. People go to github because of the projects they are working on, not because of github.
Thingiverse is the same thing for RepRap projects. (To be accurate, their mission statement isn't limited to RepRap, but every project in the first few pages I browsed was a RepRap project.)
So if I wanted there to be a github for "the stuff that a lot of us wish we were doing but aren't", then the question I would ask would be "what infrastructure would support such projects?", which would depend on "what sort of projects is this for?&qu...
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I voted this up because I found it thought-provoking, but it does set off some of the alarm bells in my head that I associate with evolutionary psychology. Specifically, I'm concerned that it might rely on an overly stereotyped view of primate behavior.
A lot of primates, including close human relatives such as bonobos, live in fission-fusion societies: their main social groups (the "parent groups") are fairly large and stable in the long term, but individuals and small subgroups readily break off to forage or accomplish other short-term goals. The same idea has been applied to humans, and predicts our behavior well in many contexts (think of how study groups in school behave) -- but it doesn't seem to play very nicely with the "can't get crap done" phenomenon, particularly when described in terms of status. You don't need to be a leader in a fission-fusion society to wander off and dig up some roots, as long as you return to the band at the end of the day.
On the other hand, we could reconcile these concepts with each other if we take their different planning horizons into account: we might expect low- and mid-status animals in a fission-fusion society to be c...
I am occasionally appalled by just how easy it is to get people to do things just by telling them to. It took me until about my mid-twenties to realise there might be other useful modes of interaction.
When I was getting ready to graduate from high school, I started applying for scholarships from different organizations and to universities. A large fraction of the applications had a section like "Write an essay on why you want to exercise leadership."
At the time I concluded that "leadership" was a new buzzword that everyone had to make some reference to in order to qualify for anything. I dutifully wrote some meaningless essays about leadership. Then when I went to school and heard more and more about leadership,the more I thought my buzzword analysis was correct.
Then I got into the corporate world. Oh my goodness. Now I understand what all the fuss was about. By default no one does work unless someone explicitly tells them to.
My biggest problem with this is the awareness that many people, once I tell them what to do, will expect me to continue doing so more or less indefinitely. I've fallen into that trap from time to time, but I really prefer to avoid it.
I find it curious that this posting is tagged Gryffindor and Hufflepuff, when the title and subject matter are entirely Slytherin and the analysis style pretends to be Ravenclaw.
I don't have the baseline to evaluate it, but I consider Gatto's claim that conventional schooling has caused people to have less initiative to be at least plausible-- this might be a more recent cultural problem rather than something from the ancestral environment.
I'm inclined to think that the idea (which I've heard from more than one source) that a fundamental purpose of education is to teach children to do things they don't want to do. While it's necessary for a good life to be able to override some impulses, I believe it's also crucial to teach children how to do things they do want to do, or at least not crush too much motivation.
Again heard from more than one source-- children are lose a lot of curiosity and enthusiasm by third grade.
Some are paralyzed for more sophisticated reasons. When you've repeatedly noticed that people who don't take the time to meta-optimize decisions, think through potential negative consequences, actually care about being right or doing the right thing, et cetera, tend to end up doing extremely abhorrent things while remaining self-righteous, and then furthermore notice that when you try to emulate this behavior bad things tend to happen not only to the people you care about but yourself and others' perceptions of you, then you start getting major inhibitions...
Perhaps it's not important whether Yudkowsky is correct on this or not. Perhaps it's more important that this article provides us with a convincing excuse to avoid work. ;o)
Eliezer uses the Harry Potter and the Methods of Rationality "four houses" metaphor alot (see the tags on this post), so I'm writing down what they are (in HPMOR, not necessarily the original Rowling novels) for my own reference:
Hufflepuff. Folk notion of a good person: hard-working, loyal, care about each other, have growth mindset, not to picky about who they'll take as friends. Fair play.
Ravenclaw. Stereotypical nerds: driven by curiosity, not so big on hard-work, ambition, friend-making, and loyalty. Intelligent, witty.
Gryffindor. Courageous,...
So, this theory predicts that people who are not leaders have akrasia, and people who are leaders do not.
During a discussion today about the bizarre "can't get crap done" phenomenon that afflicts large fractions of our community, the suggestion came up that most people can't do anything where there is a perceived choice that includes the null option / "do nothing" as an option. Of which Michael Vassar made the following observation:
And if you're not the leader, it is not good for your reproductive fitness to act like one. In modern times the penalties for standing up are much lower, but our instincts haven't updated.
Interesting to reconsider the events of "To lead, you must stand up" in this light. It makes more sense if you read it as "None of those people had instincts saying it was a good idea to declare themselves the leader of the monkey tribe, in order to solve this particular coordination problem where 'do nothing' felt like a viable option" instead of "nobody had the initiative".