In my experience, constant-sum games are considered to provide "maximally unaligned" incentives, and common-payoff games are considered to provide "maximally aligned" incentives. How do we quantitatively interpolate between these two extremes? That is, given an arbitrary payoff table representing a two-player normal-form game (like Prisoner's Dilemma), what extra information do we need in order to produce a real number quantifying agent alignment?
If this question is ill-posed, why is it ill-posed? And if it's not, we should probably understand how to quantify such a basic aspect of multi-agent interactions, if we want to reason about complicated multi-agent situations whose outcomes determine the value of humanity's future. (I started considering this question with Jacob Stavrianos over the last few months, while supervising his SERI project.)
Thoughts:
- Assume the alignment function has range or .
- Constant-sum games should have minimal alignment value, and common-payoff games should have maximal alignment value.
- The function probably has to consider a strategy profile (since different parts of a normal-form game can have different incentives; see e.g. equilibrium selection).
- The function should probably be a function of player A's alignment with player B; for example, in a prisoner's dilemma, player A might always cooperate and player B might always defect. Then it seems reasonable to consider whether A is aligned with B (in some sense), while B is not aligned with A (they pursue their own payoff without regard for A's payoff).
- So the function need not be symmetric over players.
- The function should be invariant to applying a separate positive affine transformation to each player's payoffs; it shouldn't matter whether you add 3 to player 1's payoffs, or multiply the payoffs by a half.
The function may or may not rely only on the players' orderings over outcome lotteries, ignoring the cardinal payoff values. I haven't thought much about this point, but it seems important.EDIT: I no longer think this point is important, but rather confused.
If I were interested in thinking about this more right now, I would:
- Do some thought experiments to pin down the intuitive concept. Consider simple games where my "alignment" concept returns a clear verdict, and use these to derive functional constraints (like symmetry in players, or the range of the function, or the extreme cases).
- See if I can get enough functional constraints to pin down a reasonable family of candidate solutions, or at least pin down the type signature.
Sorry, I didn't mean to be accusatory in that, only descriptive in a way that I hope will let me understand what you're trying to model/measure as "alignment", with the prerequisite understanding of what the payout matrix indicates. http://cs.brown.edu/courses/cs1951k/lectures/2020/chapters1and2.pdf is one reference, but I'll admit it's baked in to my understanding to the point that I don't know where I first saw it. I can't find any references to the other interpretation (that the payouts are something other than a ranking of preferences by each player).
So the question is "what DO these payout numbers represent"? and "what other factors go into an agent's decision of which row/column to choose"?