An early draft of publication #2 in the Open Problems in Friendly AI series is now available: Tiling Agents for Self-Modifying AI, and the Lobian Obstacle. ~20,000 words, aimed at mathematicians or the highly mathematically literate. The research reported on was conducted by Yudkowsky and Herreshoff, substantially refined at the November 2012 MIRI Workshop with Mihaly Barasz and Paul Christiano, and refined further at the April 2013 MIRI Workshop.
Abstract:
We model self-modication in AI by introducing 'tiling' agents whose decision systems will approve the construction of highly similar agents, creating a repeating pattern (including similarity of the offspring's goals). Constructing a formalism in the most straightforward way produces a Godelian difficulty, the Lobian obstacle. By technical methods we demonstrate the possibility of avoiding this obstacle, but the underlying puzzles of rational coherence are thus only partially addressed. We extend the formalism to partially unknown deterministic environments, and show a very crude extension to probabilistic environments and expected utility; but the problem of finding a fundamental decision criterion for self-modifying probabilistic agents remains open.
Commenting here is the preferred venue for discussion of the paper. This is an early draft and has not been reviewed, so it may contain mathematical errors, and reporting of these will be much appreciated.
The overall agenda of the paper is introduce the conceptual notion of a self-reproducing decision pattern which includes reproduction of the goal or utility function, by exposing a particular possible problem with a tiling logical decision pattern and coming up with some partial technical solutions. This then makes it conceptually much clearer to point out the even deeper problems with "We can't yet describe a probabilistic way to do this because of non-monotonicity" and "We don't have a good bounded way to do this because maximization is impossible, satisficing is too weak and Schmidhuber's swapping criterion is underspecified." The paper uses first-order logic (FOL) because FOL has a lot of useful standard machinery for reflection which we can then invoke; in real life, FOL is of course a poor representational fit to most real-world environments outside a human-constructed computer chip with thermodynamically expensive crisp variable states.
As further background, the idea that something-like-proof might be relevant to Friendly AI is not about achieving some chimera of absolute safety-feeling, but rather about the idea that the total probability of catastrophic failure should not have a significant conditionally independent component on each self-modification, and that self-modification will (at least in initial stages) take place within the highly deterministic environment of a computer chip. This means that statistical testing methods (e.g. an evolutionary algorithm's evaluation of average fitness on a set of test problems) are not suitable for self-modifications which can potentially induce catastrophic failure (e.g. of parts of code that can affect the representation or interpretation of the goals). Mathematical proofs have the property that they are as strong as their axioms and have no significant conditionally independent per-step failure probability if their axioms are semantically true, which suggests that something like mathematical reasoning may be appropriate for certain particular types of self-modification during some developmental stages.
Thus the content of the paper is very far off from how a realistic AI would work, but conversely, if you can't even answer the kinds of simple problems posed within the paper (both those we partially solve and those we only pose) then you must be very far off from being able to build a stable self-modifying AI. Being able to say how to build a theoretical device that would play perfect chess given infinite computing power, is very far off from the ability to build Deep Blue. However, if you can't even say how to play perfect chess given infinite computing power, you are confused about the rules of the chess or the structure of chess-playing computation in a way that would make it entirely hopeless for you to figure out how to build a bounded chess-player. Thus "In real life we're always bounded" is no excuse for not being able to solve the much simpler unbounded form of the problem, and being able to describe the infinite chess-player would be substantial and useful conceptual progress compared to not being able to do that. We can't be absolutely certain that an analogous situation holds between solving the challenges posed in the paper, and realistic self-modifying AIs with stable goal systems, but every line of investigation has to start somewhere.
Parts of the paper will be easier to understand if you've read Highly Advanced Epistemology 101 For Beginners including the parts on correspondence theories of truth (relevant to section 6) and model-theoretic semantics of logic (relevant to 3, 4, and 6), and there are footnotes intended to make the paper somewhat more accessible than usual, but the paper is still essentially aimed at mathematically sophisticated readers.
I can make some sense of this, but I'm not sure whether it is what Jacob has in mind because it doesn't seem to help.
Imagine that you're the leader of an intergalactic civilization that wants to survive and protect itself against external threats forever. (I'm spinning a fancy tale for illustration; I'll make the link to the actual AI problem later, bear with me.) Your abilities are limited by the amount of resources in the universe you control. The variable X(t) says what fraction you control at time t; it takes values between 0 (none) or 1 (everything). If X(t) ever falls to 0, game's over and it will stay at 0 forever.
Suppose you find a strategy such that X(t) is a supermartingale; that is, E[X(t') | I_t] >= X_t for all t' > t, where I_t is your information at time t. [ETA: In discrete time, this is equivalent to E[X(t+1) | I_t] >= X_t, i.e., in expectation you have at least as many resources in the next round as you have in this round.] Now clearly we have E[X(t') | I_t] <= P[X(t') > 0 | I_t], and therefore P[X(t') > 0 | I_t] >= X_t. Therefore, given your information at time t, the probability that your resources will never fall to zero is at least X_t (this follows from the above by using the assumption that if they ever fall to 0, then they stay at 0). So if you start with a large share of the resources, there's a large probability that you'll never run out.
The link to AI is that we replace "share of resources" by some "quality" parameter describing the AI. I don't know whether Jacob has ideas what such parameter might be, but it would be such that there is a catastrophe iff it falls to 0.
The problem with all of this is that it sounds mostly like a restatement of "we don't want there to be an independent failure probability on each step; we want there to be a positive probability that there is never a failure". The martingale condition is a bit more specific than that, but it doesn't tell us how to make that happen. So, unless I'm completely mistaken about what Jacob intended to say (possible), it seems more like a different description of the problem rather than a solution to the problem...
Thank you Benja, for the very nice explanation! (As a technical point, what you are describing is a "submartingale", a supermartingale has the inequality going in the opposite direction and then of course you have to make 1 = failure and 0 = success instead of the other way around).
Martingales may in some sense "just" be a rephrasing of the problem, but I think that's quite important! In particular, they implicitly come with a framework of thought that suggests possible approaches --- for instance, one could imagine a criterion for acti... (read more)