Apologies for the rather mathematical nature of this post, but it seems to have some implications for topics relevant to LW. Prior to posting I looked for literature on this but was unable to find any; pointers would be appreciated.
In short, my question is: How can we prove that any simulation of a problem really simulates the problem?
I want to demonstrate that this is not as obvious as it may seem by using the example of Newcomb's Problem. The issue here is of course Omega's omniscience. If we construct a simulation with the rules (payoffs) of Newcomb, an Omega that is always right, and an interface for the agent to interact with the simulation, will that be enough?
Let's say we simulate Omega's prediction by a coin toss and repeat the simulation (without payoffs) until the coin toss matches the agent's decision. This seems to adhere to all specifications of Newcomb and is (if the coin toss is hidden) in fact indistinguishable from it from the agent's perspective. However, if the agent knows how the simulation works, a CDT agent will one-box, while it is assumed that the same agent would two-box in 'real' Newcomb. Not telling the agent how the simulation works is never a solution, so this simulation appears to not actually simulate Newcomb.
Pointing out differences is of course far easier than proving that none exist. Assuming there's a problem we have no idea which decisions agents would make, and we want to build a real-world simulation to find out exactly that. How can we prove that this simulation really simulates the problem?
(Edit: Apparently it wasn't apparent that this is about problems in terms of game theory and decision theory. Newcomb, Prisoner's Dilemma, Iterated Prisoner's Dilemma, Monty Hall, Sleeping Beauty, Two Envelopes, that sort of stuff. Should be clear now.)
What you have stated is unclear enough that I can't recognize it as a problem in either game theory or decision theory, and meanwhile you are being very rude. Disincentivizing people who try to help you is not a good way to convince people to help you.
That's because it's not strictly speaking a problem in GT/DT, it's a problem (or meta-problem if you want to call it that) about GT/DT. It's not "which decision should agent X make", but "how can we prove that problems A and B are identical."
Concerning the matter of rudeness, suppose you write a post and however many comments about a mathematical issue, only for someone who doesn't even read what you write and says he has no idea what you're talking about to conclude that you're not talking about mathematics. I find that rude.