These are quick notes on an idea for an indirect strategy to increase the likelihood of society acquiring robustly safe and beneficial AI.
Motivation:
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Most challenges we can approach with trial-and-error, so many of our habits and social structures are set up to encourage this. There are some challenges where we may not get this opportunity, and it could be very helpful to know what methods help you to tackle a complex challenge that you need to get right first time.
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Giving an artificial intelligence good values may be a particularly important challenge, and one where we need to be correct first time. (Distinct from creating systems that act intelligently at all, which can be done by trial and error.)
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Building stronger societal knowledge about how to approach such problems may make us more robustly prepared for such challenges. Having more programmers in the AI field familiar with the techniques is likely to be particularly important.
Idea: Develop methods for training people to write code without bugs.
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Trying to teach the skill of getting things right first time.
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Writing or editing code that has to be bug-free without any testing is a fairly easy challenge to set up, and has several of the right kind of properties. There are some parallels between value specification and programming.
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Set-up puts people in scenarios where they only get one chance -- no opportunity to test part/all of the code, just analyse closely before submitting.
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Interested in personal habits as well as social norms or procedures that help this.
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Daniel Dewey points to standards for code on the space shuttle as a good example of getting high reliability code edits.
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How to implement:
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Ideal: Offer this training to staff at software companies, for profit.
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Although it’s teaching a skill under artificial hardship, it seems plausible that it could teach enough good habits and lines of thinking to noticeably increase productivity, so people would be willing to pay for this.
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Because such training could create social value in the short run, this might give a good opportunity to launch as a business that is simultaneously doing valuable direct work.
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Similarly, there might be a market for a consultancy that helped organisations to get general tasks right the first time, if we knew how to teach that skill.
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More funding-intensive, less labour intensive: run competitions with cash prizes
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Try to establish it as something like a competitive sport for teams.
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Outsource the work of determining good methods to the contestants.
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This is all quite preliminary and I’d love to get more thoughts on it. I offer up this idea because I think it would be valuable but not my comparative advantage. If anyone is interested in a project in this direction, I’m very happy to talk about it.
I would suggest that software is not a good domain to start this project in because it is by nature able to be replicated in various forms. (Ctrl-c, CTRL-V for one).
If you consider other areas; for example - refining a piece of wood. In fact in any other domain where working with a rare natural formation that has value due to its form; (Rare minerals or crystals; Ceramics where once fired you must start again if it doesn't work, pure substances where once contaminated will need to be purified again, )
even simpler models of a perfection process are possible - peeling an egg perfectly, shelling a nut.
Its a matter of putting extra value on a perfect finish product. Where a premium diamond is worth a lot more than a 99% pure one.
Side note: the advantage of software is that it is easily scaleable to teach many people at once.
Software may not be the best domain, but it has a key advantage over the other suggestions you are making: it's easy to produce novel challenges that are quite different from the previous challenges.
In a domain such as peeling an egg, it's true that peeling an individual egg has to be done correctly first time, but one egg is much like another, so the skill transfers easily. On the other hand one complex programming challenge may be quite different from another, so the knowledge from having solved one doesn't transfer so much. This should I think help make sure that the skill that does transfer is something closer to a general skill of knowing how to be careful enough to get it right first time.