You can't make PA complete by adding new axioms with a deterministic algorithm. But what if you used a randomized algorithm? Richard Lipton wrote a post about this idea: generate a random bitstring S, then add to PA the axiom that the K-complexity of S is high enough. That is probabilistically very likely to be true, but is always unprovable in PA for long enough S. Clearly this gives you a stronger theory, but how much stronger? In particular, is there any hope at all that you can approach completeness in some suitable probabilistic sense?
Nah, don't get your hopes up. In the comments to Lipton's post, Alexander Shen (amusingly, one of my former schoolteachers) and Harvey Friedman show that most true statements remain unreachable by this procedure. Leonid Levin proved a weaker but more general result, roughly saying that randomized algorithms cannot complete PA with positive probability.
So the idea doesn't seem to work. But it was a very nice try.
I wasn't trying to criticize it -- I think it's a great heuristic and I think it touches on a very fundamental, non-obvious aspect of reality. I just want to better understand what kind of exception AMD and your game are.
For example, in cases where you don't want to "improve" something for someone, randomness is, in a sense, good. For example, when hiding messages from an adversary, adding randomness is good -- though only because it's bad for someone else. This is consistent with the anti-randomness heuristic.
I phrased it one time as, "Randomness is like poison: yes, it can help you, but only if someone else takes it."
Here's an old comment thread where I tried to explain how I think about this.
The short version is this: Adding randomness is only useful when you are trying to obfuscate. Otherwise, adding randomness per se is always bad or neutral. However, many cases that are described as "adding randomness" are really about adding some in... (read more)