I just got this random idea that people who want to become better at life could benefit from a common scale of "leveling". No, I don't mean vague Lesswrongey things like "changing your mind". I mean a set of concrete criteria like "you qualify for level 2 if you can do 5 pull-ups, have solved 30 Project Euler problems, and did 10 cold approaches". Obviously there would be separate ladders for different character classes, but not too many. Also obviously, my example was a bit too high for level 2. So I guess I really want to ask some meta questions here:
1) Do you think agreeing on a common leveling scale would be a good thing for a substantial subset of LW users? Would you feel good about leveling up and telling other people about it on LW?
2) Is there some good way to determine leveling criteria that are neither too high nor too low? Maybe make an intermediate scale of "experience points"?
This is an incredibly cornball idea, completely worthless for any naturally rational mind, which sounds like it was designed to help out irrational game-obsessed apes instead.
As an irrational game-obsessed ape, I wholeheartedly approve. Thumbs up.
I think a single common leveling scale isn't a useful idea. For instance, I'm not a salesman, and in the other popular context of "cold approaches", doing them would probably reduce the level of my marriage! A scale for each of a few dozen skills would be interesting, though.
Unless this sort of game becomes unbelievably popular, you could try to find some way to calibrate levels by percentiles. Someone in the bottom tenth percentile of (local? national? first-world? age-adjusted!) skill would be level 0, someone in the 97th through 98.5th percentile might be level 20, etc.
There's no guarantee that your life situation will be compatible with leveling up in all categories. That's not ungamelike, there are tradeoffs.
OTOH there is no guarantee that everyone will progress through the same levels in the same way.