All of Andrew_Ducker's Comments + Replies

My first answer to this would be "Of course!"

It's obvious that morality is purely a matter of aesthetics, and that these are largely based on the culture you're exposed to during your formative years.

Rationalism can help train you out of things that are contradicted by the evidence, but when it comes to pure values there's no evidence to base them on. Moral values can contradict each other, but not reality.

2duckduckMOO
if nothing else, it's also a matter of what things an imperfect liar must believe in in order to not give off accurate hints that they're a bad person to have around, or more directly provoke retribution. So perceiving the kind of things which would mark you as someone to be shunned or killed, as having their own special ontological category is very practical. Even the idea that such things damn you is fairly accurate if you extract the baggage. You murder one lousy person and your option to live a normal life is greatly cut off and your options mostly narrow to escalation or starting your life anew elsewhere. I think it's also a matter of rationality, insofar as no one is born realising there are other people and those other people's nature is such that they can suffer be happy live etc, much like we can. Being things like kind and honest allows you to perceive your nature and past both rationally and with pride. Conversely rvery time you're evil you damage your past, and so (unless you are a perfect liar) your ability to engage the world directly. Otherwise there has to be some reaction, some crack that forms, whether it's having to lie to yourself, lie to others, face your sins, partition your mind, forget or run from the past, etc. I suppose all of that is escapable, and there can be equilibriums where it never comes up in the first place, but for an ordinary person there are self-interested reasons to have a moral sense, and in the absence of knowledge of what kind of world you're living in, your instinctive prior should be that it's possible that people who harm others for the sake of it might suffer retribution, and be afraid of doing/becoming that. So morality is not purely aesthetic, it's also at least our (instinctive) game-theoretical fear of making ourselves the natural enemy of anyone who wants a quiet life. What's natural, or a priori worth consideration can later be screened out when we see we live in a world where justice is weak, but that doesn

Now it's finished, any chance of getting it into EPUB or PDF format?

When it's done, is there any chance you'll stick it online in an ereader compatible format? PDF is ok, but EPUB would be better.

I don't tend to read very long things on a computer, so having it in a more friendly format would be nice.

Of course anything that didn't mean waiting for a moderator to approve a comment would be good and increase the chances of discussion in the comments.

Any chance of supporting OpenID for logging in?

One wonders if it is possible to make finding one's purpose in life one's purpose in life.

Of course it is. That's philosophy right there :->

Planning and optimising are definitely part of the fun that some gamers get. Going into the system and finding "Power Word: Nuke" and then working out what choices to make to get there - and then seeing you getting closer to your destination - is a big pull.

Greg Egan's short story "The Hundred Light Year Diary" tells what happens when people are (basically) handed the walkthrough for their life.

It's well worth reading (along with the rest of the stories in Axiomatic - which include a bunch of technology that Elizer mentions on a regular basis, and the interesting effects they might have.

Solving problem X is interesting. So you solve all problems of of the class that X is in. And then you start on other classes. And then you eventually see that not only do all problems boil down to classes of problems, but that all of those classes are part of the superclass of "problems", at which point you might decide that solving problem X162329 is as dull as making chair leg 162,329.

Solving a problem not being any more a "good" activity than having an orgasm, eating a cake, or making a chair leg is.

Solving problem X is interesting. So you solve all problems of of the class that X is in. And then you start on other classes. And then you eventually see that not only do all problems boil down to classes of problems, but that all of those classes are part of the superclass of "problems", at which point you might decide that solving problem X162329 is as dull as making chair leg 162,329.

Solving a problem not being any more a "good" activity than having an orgasm, eating a cake, or making a chair leg is.

The problem, as I see it, is that you can't take bits out of a running piece of software and replace them with other bits, and have them still work, unless said piece of software is trivial.

The likelihood that you could change the object retrieval mechanism of your AI and have it still be the "same" AI, or even a reasonably functional one, is very low, unless the entire system was deliberately written in an incredibly modular way. And incredibly modular systems are not efficient, which makes it unlikely that any early AI will be written in that ... (read more)

3gwern
Whole-program compilation is all about collapsing modularity into an efficient spaghetti mess, once modularity has served its purpose with information-hiding and static checks.