Which psychological findings have great practical implications, if they are indeed true?
Overjustification comes to mind, as an example.
On a related note: if it is true, does that suggest that, as far as we take the diminishing utility of money for granted, by using extrinsic rewards, we are reducing the number of extreme performers? (in so far as we can't keep giving exponential rewards, and money/tokens/what have you motivates in proportion to their utility) I have seen it argued, that if you are not doing well enough to be expecting a non-interrupted str...
What skills are overwhelmingly easier to learn in institutionalized context?
(e.g math wouldn't count, because even if motivation is circumvented as an issue in institutions, you should be theoretically to study everything at home. Neither would necessarily the handling of some kind of lab equipment, if there was some clear documentation available for you, and (assuming that you took the efforts to remember it) if the transfer to practice was straightforward (so pushing buttons and changing settings would be straightforward, while the precise motions of carving a specific kind of motive into wood would be less so))
I honestly don't know. I would say quite much, but it does not feel like that: I do not review all my cards at one time in the day (I have notifications periodically nagging me if there are still due cards, so I don't forget, and they aren't too much bother) Another nice trick is to make more, smaller decks. When I see that there are 120 cards in one deck for review, I am not that ecstatic about that. If those same cards are split into 4 decks with 30-30 cars, I don't even think about it. Generally, 20 cards are play, they don't even register, and 80 seems to be the other end, that starts to feel a bit too much. (And the actual number of cards never changed)
If I somehow miss a day, though, that can make things indeed messy.
For BodyParts3D, there is a wikimedia category for a good few animations (it's the place I actually first met it). (https://commons.wikimedia.org/wiki/Category:Animations_using_BodyParts3D_polygon_data) You can download whole categories with (https://commons.wikimedia.org/wiki/Commons:Imker_%28batch_download%29).. For how well does that category cover the desired items, I don't know.
Tangentially related: I have found the ease of creating cards one of the most important factors determining the speed at which I learn. For example in anatomy, I started with making cards from a photographic atlas, but this took way too long. (I still desire to make cards from them, since they use actual photos, not simple schematics). For the later, I had to manually cut out the images, and extract the labeling. In contrast, what I ended up using was Gray's Anatomy for Students Flash Cards. It's a 817 page book, with most of it in being alternating pages...
What non-english content do you consume?
I want to try out a new system I came up with: a 'trickle' system, with some kind of interesting, but short text landing in my email box(/or comparable) each day, the words the text uses automatically compared to the list of words I already know, and the disjunction automatically queried from wiktionary and made into one sided flashcards. (reason being: I realized I cared for receptive abilities, but not so much for being able to express my thoughts in a different language. If it was a free action, great, but I feel like it usually is not.) And these words learned BEFORE reading the text. (as to avoid having too many breaks in the flow)
Handle it without too much damage.
Distance, I don't really know. When I think about living in the same city, I instinctively think about my city, which allows for getting from one point to another relatively fast. Like, less than 15 minutes.
I think you can usually buy land in the same general area, so I would go as far as to say 'in really comfortable walking distance'.
But how one's feelings change as the distance increases would be worth going into more.
Parenting/Housing
I have been playing with the thought of instead of buying a house for a big family, maybe I should buy a small land/house for me and my potential fiancee, and seperate lands/houses for my children.
At what age would you be confident that your child could handle living alone-ish?
I plan to have a large family (this is coming from a childless person, so make of it what you will, but I am entertaining the idea of double digits...so what this means in practice, is that their number probably won't be bottlenecked by my willingness, and thus, the ...
Self-promotion
Should I just apply the counter-signalling model?
Sometimes you can win so big, that you need not say anything. Other times, you DO need to say something to be noticed. The problem is, nobody exactly LIKES a braggart. The question is, how do you find an appropriate weighting between these two? Does this change if you've already managed to win big in one different field?
Unsolicited advice/interventions
You can really save someone a lot of time, effort, or pain. Or help them improve.
OTOH, sometimes you ARE wrong, unsolicited advice does not always come across well, and... well, you probably gave them advice because you care about them, but also, being the guy who always knows better (whether true or not, rarely matters) does not help your relationship.
I think giving advice only if asked, and otherwise, rewarding good behavior is A solution. But for example non-alcoholist me thinks I would prefer people to take a more interventionist approach, if I were to regularly take drinking to an excess.
Revenge. It does not often come up in my life.
I think the supposed best strategy would be to be known to be a vengeful person, who ruins you if you cross him, but only if it is really a valid reason, so people are not afraid to enter a social relationship with you. (only hating for the right reasons)
OTOH, do people actually differentiate at this level? If I hear someone dealt sweet revenge, I am not sure my next question is necessarily going to be 'was it for the right reason?'
In telling stories about acquaintances, should I be explicit with names? It helps follow the story, makes it more personal, and follow up stories paint a better overall picture. On introductions, 'Oh, I've heard a lot about you!' is great, too. On the other hand, sometimes you end up telling stories that may be slightly embarrassing for some concerned. In being explicit with their names, you may end up making the recipient less likely to open up to you (or I would assume so: I don't remember if I ever decided to be less open to someone merely because tha...
How many of you guys keep a journal? How many of you would like to? What do you specifically write down?
I feel like it should help, but I have trouble coming up with a structure with which it could: Opening up a journal, with separate sections for work done, (and TODOs for the future, and how these two diverged), exercise, and others seems more useful than one with a massed 'Dear Diary' format.
There is the data. I am not sure what was the final criterion for the report, but sorting by P.value.R seems to have 33 findings with p under 0.05. (Maybe I misremembered the number?... also, I am unsure for what a p value of 0 is supposed to mean.) I didn't go too deep into what all the different columns represent, but there seems to be one with descriptions of the findings.
I want to make a desktop map application of my city, kinda like Paradox Interactive's games. My city is 280 km^2, and I would like it at a street level detail. I want to be able to just overlay multiple layers of different maps. What I have in mind is displaying predicted tram locations, purchasing power maps, and pretty much any information I can find on one map, and combining these at will, with a reasonable speed (and I would much prefer it to be seamless, like in a game, and not displaying white spots at the edges while it is loading)
Does anyone know of some toolset for such?
Does it make a difference if an organism reproduces in multiple smaller populations versus one larger, if the number of offspring at generation one is held constant? (score is determined by the number of offspring and their relatedness, so the standard game)
Smaller populations are more prone to genetic drift, but in both directions, right?
Does this change somehow if the populations are connected, with different rates of flow depending on the direction?
For example, in humans, migration to the capitals (and in general, urbanization) happens way more often t...
Are you in distress?