I would prefer not to take on people with history of being gold players because it seems like bad science. However, I don't have a ton of interest at the moment, so I might consider whether it's a good idea?
"Picking only smart people is like a school accepting only good students and then miraclously having good grades for their students." - I don't think this is true. Yes, if I picked a bunch of smart students and then my students all turned out to be good at mathematics or programming or Greek, it wouldn't be surprising. However, if I picked people purely...
Yeah, this definitely doesn't explain my gold players who spend hours every day in Kovaaks.
No, elo is not a flat distribution. Roughly 2-3% of accounts are in Grandmaster (4000+), the next 5% in master (3500-4000), the next ~10% in diamond (3000-3500), the next 30% in platinum (2500-3000), the next 30% in gold (2000-2500)... but this is skewed for a few reasons. Casual players are more likely to stick to Quick Play and not rank in Competitive, and higher-level players are significantly more likely to have multiple accounts, so the percentage of accounts in...
Huh, my experience doesn't support this. I run an organization that has lower-ranked teams as well as higher-ranked teams. Many of my lower-ranked players have been attending scrims and reviews for years (definitely far more work than the equivalent of casting 100 games) and are still below average. I find that a lot of them don't have good mental tools for integrating information and applying it, or don't signal to me when they've fundamentally misunderstood something, or quickly forget things and reverse improvements, or aren't good at introspecting abou...
If you can find any high-level coaches of 1v1 games who are interested in running experiments, that's great. I don't have the option of just becoming a pro Starcraft coach in order to run a 'better' experiment.
I'm also curious why you think this; skills of communication/teamwork are pretty central to what I'm thinking. We already have lots of information about how good smart people are at chess and how smart pro chess players are, too, so it's just a matter of figuring out where individual games lie on the spectrum from something like chess (very strategic) to something like Smash (very twitchy). We have much less information about FPS, so to me it's a much more interesting experiment.