I'd like to note that queries like "history" and "ancient" result in images with much more yellow and orange in them (pyramids, pottery, old paper, etc.). I checked by blurring screenshots a lot in an image editor, and the average color for "history" seems to be a shade of orange, while that of "futuristic" is a shade of blue. Blue and yellow/orange are complementary color combinations, so I wonder if that plays any role in reinforcing the blue-future and yellow-past associations.
Maybe one angle is clean vs. dirty? Ancient imagery brings to mind dust, rust, yellowing of paper and bleaching by the sun. If one looks at the future as the opposite of the past, we'd imagine it clean and bright.
Other future-as-inversion-of-past ideas:
Here's some motions toward an answer. I'll consider an informally specified market model, as opposed to a real market. Whether my reasoning applies in real life depends on how much real life resembles the model.
In particular, consider as model an efficient market. Assume the price of any stock X is precisely its expected utility according to all evidence available to the market. Then the only way for the price to go up is if new evidence arrives. This evidence could be the observation that the company associated with the stock continues to exist and produc...
Taking a sentence output by AI Dungeon and feeding it into DALL-E is totally possible (if and when the DALL-E source code becomes available). I'm not sure how much money it would cost. DALL-E has about 7% of the parameters that the biggest model of GPT-3 has, though I doubt AI Dungeon uses the biggest model. Generating an entire image with DALL-E means predicting 1024 tokens/codewords, whereas predicting text is at most 1 token per letter. All in all, it seems financially plausible. I think it would be fun to see the results too.
What seems tricky to m...
This reminds me of the kind of min-maxing good chess players tend to do when coming up with moves. They come up with a few good moves, then consider the strongest responses the opponent could make, branching out into a tree. To keep the size of the tree manageable, they only consider the best moves they can think of. A common beginner mistake is to play a move that looks good, as long as you assume the opponent "plays along". (Like, threaten a piece and then assume the opponent won't do anything to remove the threat.) I think this could be called strawmann... (read more)