All of Björn Melinder's Comments + Replies

Interesting read, thanks! To get the numbers down further, I believe you need to disable echoCancellation in the getUserMedia call. You can also supply a latencyHint to the AudioContext() constructor to push the latency down further.

4jefftk
Awesome, thanks! I've now updated the post with more recordings based on turning off echoCancellation (and some other things) and it's much faster now.