Can we agree to stop writing phrases like this: "Not only do I not think that the Alignment Problem is impossible/hopelessly bogged-down, I think ..."? The three negatives are a semantic mess. Some of still using our wetware here for decoding prose.
Perhaps "Not only am I still hopeful about the alignment problem, but I think" or even "I don't think the alignment problem is hopelessly bogged-down, and I think..."
My understanding is that 'blockchains' are, today, pretty centralized, especially effectively (i.e. in practical ways that matter). Any particular 'blockchain' also seems possibly 'lost' (e.g. abandoned), 'made obsolete', etc.. Isn't there any inherent and inevitable 'social expense' that has to be continually made anyways?
Not really. The blockchains themselves are decentralized, but the applications built on top of them are centralized. To my buying a movie example, suppose I have an app on my SmartTV called "stream1" that lets me buy movies and register ...
So there are lots of situations where receipts are pretty important, but increasingly there is a push to have them be digitized, either because it's just more efficient or the asset itself is digital. For example, suppose you buy a movie through your smart TV.
The problem is these digital receipts tend to either be just downloadable PDFs - easily forged and effectively meaningless - or they're central databases, which are under the control of the party that owns the database. They can be revoked, lost, made obsolete, etc. Suppose the company that holds my d...
This is my thought exactly. The digital Art NFTs that are selling now or a distraction.
NFTs are a decentralized receipt system which is totally awesome and which you cannot get rich off by collecting receipts.
Not an answer to your question, but in the Westminster system, the monarch serves this same purpose as well, since there can be no autocrat while the monarchy exists, and the monarch themself is almost assured to be less competent even than the elected leaders, and unlikely to be able to setup their own autocracy.
I also play a few games of chess.com every morning and I have found it has the same use you describe.
I read this book by Rovelli. It's supposed to be the best explanation available, but I still don't really get it.
In the end he suggests that entropy is why we can remember the past but not the future. I'm not sure that's it though.
Still a good read.
https://www.amazon.ca/dp/073521610X/ref=cm_sw_r_cp_apa_glt_i_WS4HJZDE23GGEZ6MSQYK
It would help to know what genre of game you are making. You talk about exposition, "We need to keep the exposition of these ideas short", and I would take this to the extreme if I were you. Show, don't tell. If players don't learn the concepts from the gameplay, then try game isn't about those concepts.
For example, if you want to teach players that ai optimism is not a good default and alignment is hard, give them a chance to do an alignment task or make alignment choices, in which there are optimistic options, that end badly. Or make a game that's almost... (read more)