All of James Barry's Comments + Replies

To loosen mental constraints around language a little bit: How you push-data-out doesn't need an obvious or direct map to how you pull-data-in. This is already true in the usual cases: Ears don't speak and mouths don't hear (but they're either writing to or reading from air pressure directly). Pens don't read and eyes don't write (but they're working with the same low-level-language of "how stuff looks").

I'd like to show that there can be a more obvious difference between how we generate symbols and how we receive symbols. Examples:

  • A common game mechanic
... (read more)
3ejacob
Non-human communication and signaling could also be a source of inspiration. Edit: E.g. bees! I don't think we're going to get anywhere trying to use pheromones, but KatjaGrace already mentioned dancing as communication.
Answer by James Barry*70

||

  1. rocket
  2. slingshot
  3. hulk throw
  4. throw a bunch of money on a bounty to get something there
  5. lazer etch it into the surface
  6. embed it in/on the next-planned rover/astronaut to go there
  7. bring the moon to the earth
  8. steal moon rocks from Space Johnson and bring them to the object
  9. railgun
  10. the nuclear-manhole-cover method
  11. make a wish foundation
  12. giant wave-spike maker https://youtu.be/iWKFPTgkpXo?t=81
  13. thoughts and prayers
  14. very many dynamites
  15. send replicator nanobots up there to assemble it
  16. huge centrifugal force on a rope
  17. trebuchet (scaled way up)
  18. go into cryo-slee
... (read more)
2Bird Concept
Agreed! For example, things like:  It becomes more challenging and the ideas become more interesting if [when you notice a class-of-idea] you count it as a single idea.
3Ben Pace
The word is 'spoiler' not 'spoilers' :) (Fixed it for you.)

marblespuzzle.com (dead link) is the most simple and pure example of a puzzle game I know of, and is one of my favorites.
Playable in the time machine:
https://web.archive.org/web/20190909085700/http://marblespuzzle.com/

Baba is top tier, but in some levels the character movement eats much more time than the puzzle solving; the idea of blocks or tokens that predictably change things based on which other blocks are nearby can be taken much, _much_ further.

4Scott Garrabrant
I took a look at marbles puzzle, and it seems really good
2Scott Garrabrant
Your comments on Baba violate spoiler policy