All of JJ10DMAN's Comments + Replies

"One evening, I start playing Sid Meier's Civilization (IV, if you're wondering - V is terrible)" THANK YOU. ;D

The example was just to make an illustration, and I wouldn't read into it too much. It has a lot of assumptions like, "I would rather sit around doing absolutely nothing than take stroll in the wilderness," and, "I have no possible landing position I can claim in order to make my preferred meeting point seem like a fair compromise, and therefore I must break my radio."

JJ10DMAN380

Amen. Blue vs. Green thinking is the norm, and I have been accused (negatively) of being a liberal and a conservative in the same day.

Your opinion doesn't sound like mine, so it's probably the other side's opinion.

The paper "The Affect Heuristic in Judgments of Risks and Benefits" doesn't mention explicitly separating benefit from risk in the critical second experiment (and probably not the first either, which I didn't read). If I were brought in and given the question, 'In general, how beneficial do you consider the use of X in the U.S. as a whole?', then I would weigh all positive and negative aspects together to get a final judgment on whether or not it's worth using. "Benefit" CAN be a distinct concept from risks, but language is messy, and i... (read more)

People call me an excellent teacher, and I've probably spent more time figuring out why people think I'm an excellent teacher than I have getting better at teaching. Some techniques I find universally applicable:

  1. Teach yourself. Imagine yourself knowing everything you now know minus the thing that needs to be taught and everything that requires that knowledge as a prerequisite. Now picture trying to teach yourself. Humans are terrible at remembering when they learned something, how long it took them, what it felt like and where they had problems, etc. By

... (read more)
0SilasBarta
I've talked a lot about here about the failure of others to explain, and I have to agree with 1 and 5 but not the others. 5 in particular I've taken to calling the "method of nepocu tracing". (nepocu = nearest point of common understanding). Basically, fall back to the level of pre-requisite understanding, fix their shortcomings there, and then build off of it. Likewise, most bad explanations I've seen seem to make no attempt to think about what it was like to learn a concept, and what key impediment stood in the way of understanding. (Some egregious self-promotion on what understanding means.) I mainly don't agree with 3) -- every bad explanation I've heard is characterized by talking continuously without checking for whether you've met 5) and 1).
JJ10DMAN120

I think the most straightforward "edutainment" design would be a "rube or blegg" model of presenting conflicting evidence and then revealing the Word of God objective truth at the end of the game - different biases can be targetted with different forms of evidence, different models of interpretation (e.g. whether or not players can assign confidence levels in their guesses), and different scoring methods (e.g. whether the game is iterative, whether it's many one shots but probability of success over many games is the goal, etc.).

A more ... (read more)

2PeterisP
If I understand your 'problem' correctly - estimating potential ally capabilities and being right/wrong about that (say, when considering teammates/guildmates/raid members/whatever), then it's not nearly a game-specific concept - it applies to any partner-selection without perfect information, like mating or in job interviews. As long as there is a large enough pool of potential parners, and you don't need all of the 'good' ones, then false negatives don't really matter as much as the speed or ease of the selection process and the cost of false positives, where you trust someone and he turns out to be poor after all. There's no major penalty for being picky and denigrating a potential mate (or hundreds of them), especially for females, as long as you get a decent one in the end; In such situations the optimal evaluation criteria seem to be 'better punish a hundred innocents than let one bad guy/loser past the filter', the exact opposite of what most justice systems try to achieve. There's no major penalty for, say, throwing out a random half of CV's you get for a job vacancy if you get too many responses - if you get a 98% 'fit' candidate up to final in-person interviews, then it doesn't matter that much if you lose a 99% candidate that you didn't consider at all - the cost of interviewing an extra dozen of losers would be greater than the benefit. The same situation happens also in MMOG's, and unsurprisingly people tend to find the same reasonable solutions as in real life.

Complete agreement; I'm in exactly the same boat.

One thing I've noticed is that high-speed action-reaction iterations seem beyond my grasp to truly master; one example is tracking objects with mouse movements in video games; I am exceptional compared to most humans, but among other highly-trained gamers, I seem to be a poor performer - even though my tested reflex speed is normal. This makes me a great general and a poor soldier. Any other good-analysis-bad-reaction minds care to weigh in on this? I'm curious if there's a connection.

Rationalist blogs cite a lot of biases and curious sociological behaviors which have plagued me because I tend optimistically accept what people say at face value. In explaining them in rationalist terms, LW and similar blogs essentially explain them to my mode of thinking specifically. I'm now much better at picking up on unwritten rules, at avoiding punishment or ostracism for performing too well, at identifying when someone is lying politely but absolutely expects me to recognize it as a complete lie, etc., thanks to my reading into these psychological ... (read more)

Like SRStarin said, you can actually just hook negative to any old metal around the opening, because THE WHOLE CAR EXERIOR is negatively charged. How cool is that?? Many cars have a point in the hood opening near the battery mount that is shaped to be easily clipped-to.

2TobyBartels
It's a matter of voltage, not charge. The negative terminal of the battery has lower voltage than the positive terminal. The car's metal frame is in contact with the negative terminal, so it's at that same voltage, even though it's still neutrally charged.

The recommendation is sound if:

  • You value good drivers. I've been to almost a dozen countries, and nobody comes CLOSE to the conscientiousness of Australian drivers; they honk as a THANK YOU for right of way in Victoria. They also have the the most dramatically sensical road system ever, which is mostly like the U.S., with one difference I particularly like: yield signs instead of the stop signs that American drivers only yield at anyway, usually for good reason. I'm a big fan of either enforcing rules or changing them, with as few exceptions as possible.
... (read more)
4syllogism
We have free refills of water here at almost all restaurants. I'm struggling to see how the restaurant letting you drink multiple cups of soda per meal is a good thing.
1wedrifid
We do? Seriously? I usually just nod or wave. :) They are? I usually pay... oh, um, yes that brings up an important point: our broadband is still not nearly as cheap or fast as the US.

Thanks for the links cousin it! Great reads.

Re: prase's reply: The Prisoners' dilemma is a legitimate dilemma. No matter how many times I read the page on Sen's paradox I can't interpret it as anything remotely sensical.

I kept editing this post again and again as I boiled down the problem (it's harder to explain something wrong than something correct), and I think I've got it down to one sentence:

If you just look at sorted lists of preferences without any comparative weights of given preferences, you're going to get paradoxes. Nash equilibrium exists beca... (read more)

This may connect to the effect of self-fulfilling prophecies: We want a world with few threats, so we think that threats don't work, so we don't threaten people, so the world has fewer threats.

If anyone can give me the cliff's notes to this, I'd be appreciative. I am a big LW fan but aside from the obsession with the Singularity, I more or less stand at Eliezer1997's mode of thinking. Furthermore, making clever plans to work around the holes in your thinking seems like the wholly rational thing to do - in fact, this entire post seems like a direct counterargument to The Proper Use of Doubt: http://lesswrong.com/lw/ib/the_proper_use_of_doubt/

7[anonymous]
"The Proper Use of Doubt" doesn't suggest working around the holes in your thinking. It suggests filling them in.
2VAuroch
Working around the holes in your thinking is all well and good until you see a problem where getting the correct answer is important. At some point, you have to determine the impact of the holes on your predictions, and that can't be done if you work around them.
6NancyLebovitz
I think (and I'm not doing a short version of Eliezer's essay because I can't do it justice) that part of what's going on is that people have to make decisions based on seriously incomplete information all the time, and do. People build and modify governments, get married, and build bridges, all without a deep understanding of people or matter-- and they need to make those decisions. There's enough background knowledge and a sufficiently forgiving environment that there's an adequate chance of success, and some limitation to the size of disasters. What Eliezer missed in 1997 was that AI was a special case which could only be identified by applying much less optimism than is appropriate for ordinary life.

This has more to do with human psychology than strict mathematical game theory:

As an obsessive gamer and game designer: when fighting a random opponent, unless there is a ladder system and you end up in the top 2% or so of the population, the optimal strategy is to counter whatever is the optimal strategy vs. a null, average, or un-equipped person. That is to say, the vast majority of players who do not make a nearly-random selection will calculate the ideal strategy against a percieved "average" or "typical" set of values for damage/speed/armor/dodge, and then stop exactly there. So to win, you need to go exactly one step beyond that and then stop exactly there.

What I meant was, the moment anyone comes up with such a concept, it would appear so completely and undeniably sensible that it would instantly take hold as accepted truth and only become dislodged with great effort of the combined philosophical efforts of humanity's greatest minds over thousands of years.

It's not technically "default", but that's like saying a magnet is not attracted to a nearby piece of iron "by default" because there's no nearby piece of iron implied by the existence of the magnet. It's technically true, but it kind of misses the important description of a property of magnets.

Yes it does.

...

Is there some implication I'm not getting here?

0orthonormal
Um, I don't actually remember now– I thought that one of the results was that people compensated more for overconfidence when the tasks were not too difficult. But I don't see that, looking it over now.
JJ10DMAN110

I originally wrote this for the origin story thread until I realized it's more appropriate here. So, sorry if it straddles both a bit.

I am, as nearly as I believe can be seen in the present world, an intrinsic rationalist. For example: as a young child I would mock irrationality in my parents, and on the rare occasions I was struck, I would laugh, genuinely, even through tears if they came, because the irrationality of the Appeal to Force made the joke immensely funnier. Most people start out as well-adapted non-rationalists; I evidently started as a malad... (read more)

4HughRistik
That's really cool. I'd be curious to know some examples of some ideas you've read here that you found useful.

I have never so thoroughly enjoyed and had my mood brightened by something that I then logged a "downvote" upon. Am I being irrational in this vote? The proper criteria for making these votes seems largely implied but never actually explained.

7cata
One comment like this is briefly entertaining. Ten would be frustrating. Downvoting helps disincentivize the next nine.
8Richard_Kennaway
The guideline is generally: vote up what you want to see more of, vote down what you want to see less of. Not the same as agreeing or disagreeing. I'd vote up something that was well-argued and forced me to think hard about why I thought it completely wrong before posting a refutation of it. The grandparent is made of fail on all counts.
wedrifid100

It is definitely considered proper to log in to downvote comments that do not have acceptable paragraph formatting.

This. I regularly refer to cultural trends, business models, and technology as undergoing evolution, without the slightest inkling of doubt or shame. Real Life is about compromises to that most obstinate debater Nature, and if one must deal with the pragmatic issue of conveying ideas in a conversation in a short period of time, "evolution" is perfectly acceptable shorthand for "process by which a system becomes incrementally more efficient via an ongoing process of simultaneous diversification and selection, similar to biological evolution if someone were to replace the concept of random genetic variation with human ideas and natural selection with artificial selection." That simply takes way too long to say.

ata170

"World where stupid, gullible, or desperate people are punished for bad decisions by death" versus "world without consequence, without cause and effect" is a pretty huge false dilemma.

Edit: What is an "objective, pragmatic view of what ought to be", in your view? Specifically, what makes it objective, and what is the "pragmatic" criterion for determining what people deserve?

-2handoflixue
Voted up due to political phrasings (and assumed effort goal of humor :))
3rela
Down-voted due to political phrasing (despite shared political-party membership).

I don't think most of us would agree that everyone out there is playing human rational capacity to the hilt and needs to slow down on attacking its biases and prejudices. After all, the modern critical examination of human biases, while touched upon throughout history, is essentially a century old or less.

The opposite is also true: a "negative halo effect" can be easily observed, wherein "bad" traits are also similarly grouped and feed on each other.

An interesting part of halo effects is that people seem to understand them on an instinctual level - not enough to get rid of them, but enough to exploit them...

I've drawn an extremely strong correlation in a particular online game between having a marijuana reference in one's handle and being bad at the game; being bad is not strongly linked with marijuana references, but that's only because... (read more)

2A1987dM
I suspect the intended implication was more like “I know what the effects of marijuana on humans are, and they don't include making people worse at MMORPGs, so just because I smoke marijuana doesn't mean you can conclude I must be bad at this game”.
2pnrjulius
Right! I mean, who would expect video game performance to correlate positively with academic performance? It could well be the other way around: Perhaps people who play video games for hours don't do their homework!
JJ10DMAN150

On the contrary, I would argue that our default belief state is one full of scary monsters trying to kills us and whirling lights flying around overhead and oh no what this loud noise and why am I wet

...I can't imagine a human ancestor in that kind of situation not coming up with some kind of desperate Pascal's wager of, "I'll do this ritualistic dance to the harvest goddess because it's not really that much trouble to do in the grand scheme of things, and man if there's any chance of improving the odds of a good harvest, I'm shakin' my rain-maker." Soon you can add, "and everyone else says it works" to the list, and bam, religion.

-2PhilGoetz
There is no mention of God in that state; therefore it is atheism. Any person who does not believe in God is an atheist. Anyone who has never thought about whether there is a god, or doesn't have the concept of god, is therefore an atheist.

Yes! I can't believe I don't see this repeated in one form or another more often. Fallacies are a bit like prions in that they tend to force a cascade of fallacies to derive from them, and one of my favorite debate tactics is the thought experiment, "Let's assume your entire premise is true. How might this contradict your position?"

Usually the list is longer than my own arguments.

Last November, Robin described a study where subjects were less overconfident if asked to predict their performance on tasks they will actually be expected to complete. He ended by noting that "It is almost as if we at some level realize that our overconfidence is unrealistic."

I think there's a less perplexing answer: that at some level we realize that our performance is not 100% reliable, and we should shift down our estimate by an intuitive standard deviation of sorts. That way, we can under-perform in this specific case, and won't have to ... (read more)

0orthonormal
First, welcome to Less Wrong! Be sure to hit the welcome thread soon. Doesn't your hypothesis here predict compensation for overconfidence in every situation, and not just for easy tasks?