I really enjoyed this, but to be honest I didn't understand the part about the models. I'm not sure if there was a message I should take on board there or if it was just for fun.
I have thought about a little about the dynamics of "I'll do a bad thing if you do a bad thing". When I was trying to stop myself from engaging in a habit I was trying to cut out, I promised myself I'd donate $10 to Donald Trump's election campaign (bad, from my perspective) each time I did the thing. I never did, but I wonder if I would have if it cam to it. I think maybe yes I wo...
The weirdest thing I was able to get Bing Chat to do was:
I had it write a short story, and halfway through writing it, it deleted what it has written so far (several hundred words) and said it didn't want to talk about this topic anymore. I'm not sure if it accidentally hit some kind of trigger for a taboo topic. Unfortunately I wasn't reading as it went so am not sure what happened. I haven't been able to recreate this.
Thanks for sharing, I hadn't seen these before and will try them. Do you reuse them?
To latch on to something else from your post, it's interesting to hear some people observe that they have more trouble breathing with some masks than others, or with masks than no masks, while others don't. Personally, I haven't noticed any difference, and do a lot of sporting activities (bouldering, jogging 10km) with a mask without feeling like it makes a difference.
Because dressing nice makes your vibes better and people treat you better and are more willing to accommodate your requests.
This is probably the part of the case for dressing nicely I find compelling, but to be fair it's a big one. Beyond this and signalling, what other reasons are there that people wear nice/expensive clothes?
Anecdotally, the one time I wore a blazer for a flight (because I heard that you're more likely to be bumped to business class), a stranger asked me if I'd like to be their free plus one for their airlines' lounge. Relatedly, I...
It surprises me a little that there hasn't been more work on working backwards in Life. Perhaps it's just too hard/not useful given the number of possible X-1 time slices.
With the smiley face example, there could be a very large number of combinations for the squares outside the smiley face at X-1 which result in the same empty grid space (i.e. many possible self-destructing patterns).
I'm unreasonably fond of brute forcing problems like these. I don't know if I'd have anything useful to say on this topic that I haven't already, but I'm interested to follow...
I really enjoyed this read, thanks. I'm an enjoyer of Life from afar so there may be a trivial answer to this question.
Is it possible to reverse engineer a state in Life? E.g., for time state X, can you easily determine a possible time state X-1? I know that multiple X-1 time states can lead to the same X time state, but is it possible to generate one? Can you reverse engineer any possible X-100 time state for a given time state X? I ask because I wonder if you could generate an X-(10^60) time state on a 10^30 by 10^30 grid where time state X is a large sm...
This is cool! I came across EA in early 2015, and I've sometimes been curious about what happened in the years before then. Books like The Most Good You Can Do sometimes incidentally give anecdotes, but I haven't seen a complete picture in one public place. Not to toot our own horn too much, but I wonder if there will one day be a documentary about the movement itself, and how positive it would be (easy to paint EA as a cult, for example).
Thanks for writing this! I also wrote the movie off after seeing the trailer, but will give it a go based on this review.
"After Cady shows interest, Gemma builds the AI robot doll, Megan, to serve as Cady’s companion and toy. At home. In a week." Is there a name for this trope? I can't stand it, and I struggle to suspend my disbelief after lazy writing mistakes like this.
I haven't spent much time thinking about this at all, but it's interesting to think about the speed with which regulation gets put into place for environmental issues such as climate change and HFC's ban to test how likely it is that regulation will be put in place in time to meaningfully slow down AI.
These aren't perfectly analogous since AI going wrong would likely be much worse than the worst case climate change scenarios, but the amount of time it takes to get climate regulation makes me pessimistic. However, HFC's were banned relatively quickly after realising the problem, so maybe there is some hope.
"Most stories are written backwards. The author begins with some idea of how it will end, and arranges the story to achieve that ending. Reality, by contrast, proceeds from past to future. It isn’t trying to entertain anyone or prove a point in an argument."
This seems to me like the most important takeaway for writing stories that are useful for thinking about the future. Sci-fi is great for thinking about possible future scenarios, but it's usually written for entertainment value, not predictive value, and so tends to start with an entertaining 'end' or plot in mind, and works backwards from there to an extent.
Since my goal is to convince people that I take my beliefs seriously, and this amount of money is not actually going to change much about how I conduct the next three years of my life, I'm not worried about the details. Also, I'm not betting that there will be a FOOM scenario by the conclusion of the bet, just that we'll have made frightening progress towards one.
It's more of a backdrop than a key focus, but the Culture series by Iain Banks features a civilisation where AI minds can monitor everything on their spaceships and habitats to near perfection. The only thing they choose not to monitor (usually), despite being able to is the thoughts of biological lifeforms.
" While building dams decreases the frequency of floods, damage per flood is afterward so much greater that average yearly damage increases. "
This is fascinating. Should we not be building dams? Could we say the same thing about fighting bushfires, since fighting them increases the amount of fuel they have available for next time?
Regarding the Spock probability reference, I've always imagined that TV shows and movies either take place in the parallel universe where very specific events happen to take place (e.g. the universe where the 'bad guys' miss the 'good guys' with all of their bullets despite being trained soldiers), or in the case of the Enterprise, the camera follows the adventures of the one ship that is super lucky. Perhaps the probability of survival really is 2.234 %, the Enterprise is just the 1 in 1,000 ship that keeps surviving (because who wants the camera to follow those other ships?).
"Why haven't more EAs signed up for a course on global security, or tried to understand how DARPA funds projects, or learned about third-world health?"
A very interesting point, and you've inspired me to take such a course. Does anyone have any recommendations for a good (and preferable reputable, given our credential addicted world) course relating to global security and health?
Brave New World comes to mind. I've often been a little confused when people say creating people who are happy with their role in life is a dystopia when that sounds like the goal to me. Creating sentient minds that are happy with their life seems much better than creating them randomly.