All of Nicolas Lupinski's Comments + Replies

In collectible games, after 1/p trials, there is 1/e = 63% chance to get a desired item.

But a full collection is completed in -ln(p)/p trials in average. For p = 1/n, its n*ln(n).

For instance, getting an outcome with 10% frequency requires in average 10*ln(10) = 23.026 trials.
1% is 460 trials
1/1000 is 6900 trials, etc...

In gacha games, developpers can guarantee you a 10% event in every 10 trials. The market fits irrationality, for a price.
 

I don't remember. Maybe the writing of Scott Alexander brought me here ? Back in the slate star codex days?

2Screwtape
That's fair- sounds like you've been lurking for a while! I'm a big Scott Alexander fan. He's got some old writing here if you want more stuff to read. What kind of things would you like to publish or coauthor?

Hello

I've been lurking on this website for a few months now. I'm interested in logic, computer science, ai, probability, information... I think I'll fit here. I speak French in every language I know.

I hope I'll be able to publish/discuss/coauthor on lesswrong, or somewhere else.

2Screwtape
Welcome to LessWrong Nicolas. How'd you come across the site? I'm always interested what leads people here.