All of qwertyasdef's Comments + Replies

From looking at every ingredient-result pair and picking the ones which appear with Barkskin Potion more often than would expected if they were completely independent, I'm going to suggest the ingredients
1. Crushed Onyx
2. Demon Claw
3. Ground Bone
4. Quicksilver
5. Troll Blood
I'm very certain about Crushed Onyx and Ground Bone which appear in every successful Barkskin Potion, less so about the rest.

Edit: if I filter to only successful Barkskin Potions without any of the unavailable ingredients, that leaves 42 rows. None of them use Quicksilver, and instead Gi

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I'm not surprised my submission did badly since it was the easiest thing I could quickly come up with after seeing that I was already late. I wasn't quite expecting to be unable to come up with anything better though. After looking at other people's comments I'm particularly disappointed that it never once crossed my mind to try analyzing single-soldier combats. I was explicitly trying to figure out the effect of one soldier of each weapon, and I had a histogram of the number of soldiers per combat from which I could have easily gleaned that there were lot... (read more)

I misremembered the May 6 date as May 9 but luckily other people have been asking for more time so it seems I might not be late.

The average number of soldiers the Army sends looks linear in the number of aliens. A linear regression gives the coefficients: 0.40 soldiers by default + 0.66 per Abomination + 0.32 per Crawler + 0.16 per Scarab + 0.81 per Tyrant + 0.49 per Venompede. From here, the log-odds of victory looks like a linear function of the difference between the actual number of soldiers and the expected number of soldiers.

Based on no evidence at a

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Initial observations characterizing the data

The PGFDA seems to treat all weapon types completely interchangeably. All weapon types appear equally often and with the same distribution, and there are no correlations between different weapon types or between weapon types and alien species in the past missions. The only tactical decision they make is to send more soldiers when there are more aliens.

The alien species also seem to be acting independently of each other. They each have different distributions in the number of individuals per encounter but each spe

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4qwertyasdef
I misremembered the May 6 date as May 9 but luckily other people have been asking for more time so it seems I might not be late. Here's a guess that can definitely be improved upon but I don't know if I will It's definitely wrong because

Tentative guesses:

Nothing else is standing out to me so I just threw some linear regression at it and added 1.22 times the standard deviation of the residual to be safe.

  1. Abigail: 21.9 lb
  2. Bertrand: 19.5 lb
  3. Chartreuse: 25.4 lb
  4. Dontanien: 21.8 lb
  5. Espera: 19.1 lb
  6. Flint: 7.3 lb
  7. Gunther: 27.4 lb
  8. Harold: 20.4 lb
  9. Irene: 24.4 lb
  10. Jacqueline: 21.0 lb

I completely ignored the greenish-gray turtles because His Malevolence didn't have any and there weren't that many of them in the data, I hope that wasn't a mistake. It bothers me that I can't figure out anything regarding nostril

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I've been loving reading these for a while and figured I'd give it a shot for once.

Random early observations

  1. Focusing just on gray turtles for now because they're outliers on every metric.
  2. All gray turtles and only gray turtles have fangs.
  3. Weight is approximately Shell Segments / 2 for gray turtles.
  4. Nothing else seems obviously correlated.

Edit

There are way too many green turtles with 6 shell segments, and they all have no wrinkles, normal nostril size, no miscellaneous abnormalities, and weight 20.4.

1qwertyasdef
Tentative guesses:

Interesting. I agree with all your reasoning, but my plausibility judgements of the implications seem opposite to yours and I came away with the opposite conclusion that well-being is clearly capped.

I think you and the linked post might have mismatching definitions of reward. It seems like your definition is that reward is what the AI values, but the linked post uses reward to mean the reward function specified by the programmers that is used to train the AI.

As for using FLOP as a plural noun, that's how other units work. We use 5 m for 5 meters, 5 s for 5 seconds, 5 V for 5 volts, etc. so it's not that weird.

5paulfchristiano
This feels easier to me when writing and significantly harder for spoken language (where I have a strong inclination to add the s). I guess it's probably worth thinking separately about talking vs writing, and this post is mostly about writing, in which case I'm probably sold.
Answer by qwertyasdef60

If human behaviour is fully determined by the laws of the universe, then you have no choice in whether you assign moral blame or not so it doesn't make sense to discuss whether we should or shouldn't do that.

5Charlie Steiner
Yes, but the discussion is part of the way that we do it. Not only do we have to have the discussion, but the discussion makes sense the same way that Newton's laws make sense for billiard balls. You wouldn't say "These billiard balls are just going to move around deterministically anyhow, so it doesn't make much sense for them to conserve momentum." :P

I think you're right that your pennies become more valuable the less you have. Suppose you start with  money and your utility function is . Assuming the original lottery was not worth playing, then , which rearranges to . This can be though of as saying the average slope of the utility function from  to  is greater than some constant .

For the second lottery, each ticket you buy means you have less money. Then the utilit... (read more)

1Ghatanathoah
Thank you for your reply. That was extremely helpful to have someone crunch the numbers. I am always afraid of transitivity problems when considering ideas like this, and I am glad it might be possible to avoid the Egyptology objection without introducing any.