Recontextualization Mitigates Specification Gaming Without Modifying the Specification
Recontextualization distills good behavior into a context which allows bad behavior. More specifically, recontextualization is a modification to RL which generates completions from prompts that discourage misbehavior, appends those completions to prompts that are more tolerant of misbehavior, and finally reinforces the model on the recontextualized instruction-completion data. Due to...
Cool work! Harder scheming samples are valuable for better assessing monitoring capability, and I like the fact that your refinement pipeline does not depend on adversarial iteration against a specific monitor.
I agree that risk assessment/calibration would be high impact in improving monitors. Given the detection vs risk assessment plots and the strong FPR dependency in the prompt sensitivity table, I would be curious to know what the false positive samples contain and how they compare to the false negative samples you discuss.
Also, see the last point in this comment from Fabien Roger about sharing red-teaming findings.