This post examines an attempt by professional decision theorists to treat an example of time inconsistency, and asks why they failed to reach the solution (i.e., TDT/UDT) that this community has more or less converged upon. (Another aim is to introduce this example, which some of us may not be familiar with.) Before I begin, I should note that I don't think "people are crazy, the world is mad" (as Eliezer puts it) is a good explanation. Maybe people are crazy, but unless we can understand how and why people are crazy (or to put it more diplomatically, "make mistakes"), how can we know that we're not being crazy in the same way or making the same kind of mistakes?
The problem of the ‘‘absent-minded driver’’ was introduced by Michele Piccione and Ariel Rubinstein in their 1997 paper "On the Interpretation of Decision Problems with Imperfect Recall". But I'm going to use "The Absent-Minded Driver" by Robert J. Aumann, Sergiu Hart, and Motty Perry instead, since it's shorter and more straightforward. (Notice that the authors of this paper worked for a place called Center for the Study of Rationality, and one of them won a Nobel Prize in Economics for his work on game theory. I really don't think we want to call these people "crazy".)
Here's the problem description:
An absent-minded driver starts driving at START in Figure 1. At X he
can either EXIT and get to A (for a payoff of 0) or CONTINUE to Y. At Y he
can either EXIT and get to B (payoff 4), or CONTINUE to C (payoff 1). The
essential assumption is that he cannot distinguish between intersections X
and Y, and cannot remember whether he has already gone through one of
them.
At START, the problem seems very simple. If p is the probability of choosing CONTINUE at each intersection, then the expected payoff is p2+4(1-p)p, which is maximized at p = 2/3. Aumann et al. call this the planning-optimal decision.
The puzzle, as Piccione and Rubinstein saw it, is that once you are at an intersection, you should think that you have some probability α of being at X, and 1-α of being at Y. Your payoff for choosing CONTINUE with probability p becomes α[p2+4(1-p)p] + (1-α)[p+4(1-p)], which doesn't equal p2+4(1-p)p unless α = 1. So, once you get to an intersection, you'd choose a p that's different from the p you thought optimal at START.
Aumann et al. reject this reasoning and instead suggest a notion of action-optimality, which they argue should govern decision making at the intersections. I'm going to skip explaining its definition and how it works (read section 4 of the paper if you want to find out), and go straight to listing some of its relevant properties:
- It still involves a notion of "probability of being at X".
- It's conceptually more complicated than planning-optimality.
- Mathematically, it has the same first-order necessary conditions as planning-optimality, but different sufficient conditions.
- If mixed strategies are allowed, any choice that is planning-optimal is also action-optimal.
- A choice that is action-optimal isn't necessarily planning-optimal. (In other words, there can be several action-optimal choices, only one of which is planning-optimal.)
- If we are restricted to pure strategies (i.e., p has to be either 0 or 1) then the set of action-optimal choices in this example is empty, even though there is still a planning-optimal one (namely p=1).
In problems like this one, UDT is essentially equivalent to planning-optimality. So why did the authors propose and argue for action-optimality despite its downsides (see 2, 5, and 6 above), instead of the alternative solution of simply remembering or recomputing the planning-optimal decision at each intersection and carrying it out?
Well, the authors don't say (they never bothered to argue against it), but I'm going to venture some guesses:
- That solution is too simple and obvious, and you can't publish a paper arguing for it.
- It disregards "the probability of being at X", which intuitively ought to play a role.
- The authors were trying to figure out what is rational for human beings, and that solution seems too alien for us to accept and/or put into practice.
- The authors were not thinking in terms of an AI, which can modify itself to use whatever decision theory it wants to.
- Aumann is known for his work in game theory. The action-optimality solution looks particularly game-theory like, and perhaps appeared more natural than it really is because of his specialized knowledge base.
- The authors were trying to solve one particular case of time inconsistency. They didn't have all known instances of time/dynamic/reflective inconsistencies/paradoxes/puzzles laid out in front of them, to be solved in one fell swoop.
Taken together, these guesses perhaps suffice to explain the behavior of these professional rationalists, without needing to hypothesize that they are "crazy". Indeed, many of us are probably still not fully convinced by UDT for one or more of the above reasons.
EDIT: Here's the solution to this problem in UDT1. We start by representing the scenario using a world program:
def P(i, j):
if S(i) == "EXIT":
payoff = 0
elif S(j) == "EXIT":
payoff = 4
else:
payoff = 1
(Here we assumed that mixed strategies are allowed, so S gets a random string as input. Get rid of i and j if we want to model a situation where only pure strategies are allowed.) Then S computes that payoff at the end of P, averaged over all possible i and j, is maximized by returning "EXIT" for 1/3 of its possible inputs, and does that.
The parents that you referred to are now at 17 and 22 points, which seems a bit mad to me. Spotting the errors in P&R's reasoning isn't really the problem. The problem is to come up with a general decision algorithm that both works (in the sense of making the right decisions) and (if possible) makes epistemic sense.
So far, we know that UDT works but it doesn't compute or make use of "probability of being at X" so epistemically it doesn't seem very satisfying. Does TDT give the right answer when applied to this problem? If so, how? (It's not specified formally enough that I can just apply it mechanically.) Does this problem suggest any improvements or alternative algorithms?
Again, that seems to imply that the problem is solved, and I don't quite see how the parent comments have done that.
I don't see why the problem is not solved. The probability of being at X depends directly on how I am deciding whether to turn. So I cannot possibly use that probability to decide whether to turn; I need to decide on how I will turn first, and then I can calculate the probability of being at X. This results in the original solution.
This also shows that Eliezer was mistaken in claiming that any algorithm involving randomness can be improved by making it deterministic.