Baughn comments on Open Thread: May 2010 - Less Wrong

3 Post author: Jack 01 May 2010 05:29AM

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Comment author: Baughn 06 May 2010 09:33:28PM 0 points [-]

I've been playing Achron, but it's not really an inspiration. How should I put it..

My understanding of physics is weak enough without trying to alter it. If I stick as closely as possible to real-life physics, I know I won't run into any inconsistencies.

Therefore, there will be no time-travel. I might do something cute with paradoxes later, but the immediate solution for those is to blow the offending ship or wormhole up, as real-life wormholes have been theorized to do via virtual particles.

Comment author: aleksiL 08 May 2010 07:10:27AM 1 point [-]

Blow up the paradox-causing FTL? Sounds like that could be weaponized.

I was about to go into detail about the implications of FTL and relativity but realized that my understanding is way too vague for that. Instead, I googled up a "Relativity and FTL travel" FAQ.

I love the idea of strategically manipulating FTL simultaneity landscape for offensive/defensive purposes. How are you planning to decide what breaks and how severely if a paradox is detected?

Comment author: Baughn 08 May 2010 10:02:54AM *  1 point [-]

I think the only possible answer to that is "through play-testing".

As I understand it, real-life wormhole physics gives enormous advantages to a defender. However, this is a wargame, so I will have to limit that somewhat. Exactly how, and to what degree - well, that's something I will be confronting in a year or two.

(And yes, it could be weaponized. Doing so might not be a good idea, depending on the lovecraft parameter, but you can certainly try.)