kpreid comments on Open Thread: May 2010 - Less Wrong

3 Post author: Jack 01 May 2010 05:29AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (543)

You are viewing a single comment's thread. Show more comments above.

Comment author: kpreid 07 May 2010 12:09:14AM 1 point [-]

As a programmer, I'm curious exactly how there is no room to implement it. (I understand the “no room” concept, but want details.)

Comment author: Baughn 07 May 2010 08:29:08AM 0 points [-]

The most obvious problem, which I suspect most games would have in common, is that it has no notion that it's a game. As far as the AI is concerned, the game world is all there is.

It wants to win a war,and it has no idea that there's a player on the other side. Building up its understanding to the point where that is not the case would be, well, both way too much work and probably beyond my abilities.