A Munchkin is the sort of person who, faced with a role-playing game, reads through the rulebooks over and over until he finds a way to combine three innocuous-seeming magical items into a cycle of infinite wish spells. Or who, in real life, composes a surprisingly effective diet out of drinking a quarter-cup of extra-light olive oil at least one hour before and after tasting anything else. Or combines liquid nitrogen and antifreeze and life-insurance policies into a ridiculously cheap method of defeating the invincible specter of unavoidable Death. Or figures out how to build the real-life version of the cycle of infinite wish spells.
It seems that many here might have outlandish ideas for ways of improving our lives. For instance, a recent post advocated installing really bright lights as a way to boost alertness and productivity. We should not adopt such hacks into our dogma until we're pretty sure they work; however, one way of knowing whether a crazy idea works is to try implementing it, and you may have more ideas than you're planning to implement.
So: please post all such lifehack ideas! Even if you haven't tried them, even if they seem unlikely to work. Post them separately, unless some other way would be more appropriate. If you've tried some idea and it hasn't worked, it would be useful to post that too.
According to an anonymous poster on 4chan:
Even if the poster is straight-up lying, this is a clever munchkin use for tulpas and interesting idea for an experiment (although I admit I know practically nothing about the typical performance patterns with that kind of problem-solving).
also, a couple of other points:
Psychologist T. M. Luhrmann has suggested that tulpas are essentially the same phenomenon as evangelical Christians 'speaking to God'. I can't find any evidence that evangelicals have a higher rate of mental illness than the general population, so I consider that a good sign on the mental health-risks front.
If you are worried about mental health risks (EDIT: Or the ethics of simulating a consciousness!), then you should probably treat guides to tulpa creation ('forcing') as an information hazard. The techniques are purely psychological and fairly easy to implement; after reading such a guide, I had to struggle to prevent myself from immediately putting it into action.
ETA:
Some prior art on the parallel problem-solving idea. I'd say it fairly well puts to rest that munchkin application. In terms of implications for the mechanics of tulpas, I'd be curious how teams of two physical people would do on those games.