Less Wrong is a community blog devoted to refining the art of human rationality. Please visit our About page for more information.

fghjgfu comments on Lifestyle interventions to increase longevity - Less Wrong

120 Post author: RomeoStevens 28 February 2014 06:28AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (375)

You are viewing a single comment's thread. Show more comments above.

Comment author: [deleted] 27 February 2014 03:30:51PM 4 points [-]

*Laugh at least 15 minutes a day.

Does it matter which kind of laughter? Is laughing with others a lot better than doing it alone? Is schadenfreude laughter as good as any other kind of laughter?

Comment author: zedzed 27 February 2014 03:45:08PM 3 points [-]

People who spontaneously use humor to cope with stress have especially healthy immune systems, are 40 percent less likely to suffer a heart attack or stroke, experience less pain during dental surgery, and live four and a half years longer than average... Participants’ blood flow dropped by about 35 percent after watching the stress-inducing films, but rose by 22 percent following the more humorous material.

Comment author: jobe_smith 27 February 2014 03:44:13PM 3 points [-]

That's a good question. What if it turned out that laughing maniacally after committing an act of villainy was the healthiest of all? Would that change people's views about altruism?

Comment author: TheOtherDave 04 March 2014 03:34:04PM 1 point [-]

I don't know if it's healthy, but I find maniacal laughter quite satisfying. Fortunately, I do enough theatre and similar performance that I have many opportunities for it.

Comment author: CCC 04 March 2014 09:20:47AM 0 points [-]

Hmmm. It would be sufficient for the maniacal laughter to take place; technically, the villainy is unnecessary, as long as the necessary parts of the brain can be fooled.

One way to do this would be with a computer game; playing civilisation (for example), betraying your computer-player allies, and then laughing maniacally about it.

Alternatively, for more of a challenge (in case overcoming difficult opposition turns out to be a necessary element), one could play a game against human players (Diplomacy might work well here) and laugh maniacally if one achieves victory. (Since the game is structured in such a way that at least one player must eventually achieve victory, someone will have the opportunity to gain the health benefits of the maniacal laughter; one may have additional opportunities during the game to laugh maniacally as well).

Comment author: Emile 27 February 2014 03:43:14PM 3 points [-]