This is a very short post, but I haven't seen this argument elsewhere so I wanted to write it up.
The basic argument in favor of the simulation hypothesis runs like this:
- Far future people will likely be able to and want to create simulated realities
- If they do, they will likely create many such simulations
- The people in the simulations will not know they are in a simulation
- We are probably some of those simulated people
I guess this is sort of an attack on #1 - looking around at the world today, people do create many (low-fidelity) simulations of the world, which we call video games. Some are more realistic than others, and actually most are very unrealistic and full of wild and crazy stuff!
Obviously this is an undercount on both sides, but I think it's instructive to compare The Sims to Spider-Man. According to Wikipedia, there have been 14 The Sims games, selling a total of about 200 million copies. That's a lot of simulations! But even looking at just one character, there are approximately 40 video games just with Spider-Man in the title, plus many more games that contain Spider-Man. I didn't easily find total sales numbers but just eyeballing the list, I know that some of those games were pretty damn popular. I think it's easily the case that these 40 Spider-Man games collectively outsold The Sims by a ton.
If our theory that future people will likely want to create simulations is based on looking at the kinds of things that present people want to do, and extrapolating (and how could it be based on anything else?), then we should conclude that simulations are far more likely to be fantastical than to be mundane. The fact that we live in a mundane world is some evidence against simulation.
The argument that we live in a simulation doesn’t make any sense. To experiment on sentient beings without their consent is unethical, and I can’t see that changing, even in the far future. I won’t say it won’t happen, but I would be surprised if it is common. If ancestor simulations are rare, then they no longer outnumber the biological people.
Also, why would you want to run such a simulation at such high fidelity as to have intelligent people embedded therein? That sounds like needless complication and expense. Aggregate human behavior can already be modeled fairly well. The Sims with software people seems like way more than you’d need/want.
Also, what are they achieving? Calling them “ancestor simulations” is ridiculous because even if they could simulate the universe with perfect fidelity: you can’t possibly know the exact quantum state of the universe for some time in the past. Human history is a chaotic system built on the interactions of individuals, the environment, and knowledge. Any little perturbation is going to give you different results, especially over the long run. Given that, at best you’re playing out plausible scenarios. That’s interesting, but not so much so as to overcome the problems highlighted in the previous two paragraphs.
It’s just a poorly constructed argument. I don’t know how much the mundanity of this world is an argument against the Simulation Hypothesis in general, but here with the argument so poorly defined, it has to get in line.
The version of the argument I carry is more like; life is better at creating life than the universe is, and life is generally interested in life. It doesn't need to be common, even if it only happens 1 time out of 1000, most universes like this are simulated.
I don't see why that would be true. Society has a lot of lone decisionm... (read more)