A few notes about the site mechanics
A few notes about the community
If English is not your first language, don't let that make you afraid to post or comment. You can get English help on Discussion- or Main-level posts by sending a PM to one of the following users (use the "send message" link on the upper right of their user page). Either put the text of the post in the PM, or just say that you'd like English help and you'll get a response with an email address.
* Normal_Anomaly
* Randaly
* shokwave
* Barry Cotter
A note for theists: you will find the Less Wrong community to be predominantly atheist, though not completely so, and most of us are genuinely respectful of religious people who keep the usual community norms. It's worth saying that we might think religion is off-topic in some places where you think it's on-topic, so be thoughtful about where and how you start explicitly talking about it; some of us are happy to talk about religion, some of us aren't interested. Bear in mind that many of us really, truly have given full consideration to theistic claims and found them to be false, so starting with the most common arguments is pretty likely just to annoy people. Anyhow, it's absolutely OK to mention that you're religious in your welcome post and to invite a discussion there.
A list of some posts that are pretty awesome
I recommend the major sequences to everybody, but I realize how daunting they look at first. So for purposes of immediate gratification, the following posts are particularly interesting/illuminating/provocative and don't require any previous reading:
- The Worst Argument in the World
- That Alien Message
- How to Convince Me that 2 + 2 = 3
- Lawful Uncertainty
- Your Intuitions are Not Magic
- The Planning Fallacy
- The Apologist and the Revolutionary
- Scope Insensitivity
- The Allais Paradox (with two followups)
- We Change Our Minds Less Often Than We Think
- The Least Convenient Possible World
- The Third Alternative
- The Domain of Your Utility Function
- Newcomb's Problem and Regret of Rationality
- The True Prisoner's Dilemma
- The Tragedy of Group Selectionism
- Policy Debates Should Not Appear One-Sided
More suggestions are welcome! Or just check out the top-rated posts from the history of Less Wrong. Most posts at +50 or more are well worth your time.
Welcome to Less Wrong, and we look forward to hearing from you throughout the site!
Once a post gets over 500 comments, the site stops showing them all by default. If this post has 500 comments and you have 20 karma, please do start the next welcome post; a new post is a good perennial way to encourage newcomers and lurkers to introduce themselves. (Step-by-step, foolproof instructions here; takes <180seconds.)
If there's anything I should add or update on this post (especially broken links), please send me a private message—I may not notice a comment on the post.
Finally, a big thank you to everyone that helped write this post via its predecessors!
Um, I fail to see how people are making and doing less stuff than in previous generations. We've become obsessed with information technology, so a lot of that stuff tends to be things like "A new web application so that everyone can do X better", but it fuels both the economy and academia, so who cares? With things like maker culture, the sheer overwhelming number of kids in their teens and 20s and 30s starting SAAS companies or whatever, and media becoming more distributed than it's ever been in history, we have an absurd amount of productivity going on in this era, so I'm confused where you think we're "braking".
As for video games in particular (Which seems to be your go-to example for things characteristic of the modern era that are useless), games are just a computer-enabled medium for two kinds of things: Contests of will and media. The gamers of today are analogous in many ways to the novel-consumers or TV-consumers or mythology-consumers of yesterday and also today (Because rumors of the death of old kinds of media are often greatly exaggerated), except for the gamers that are more analogous to the sports-players or gladiators or chess-players of yesterday and also today. Also, the basically-overnight-gigantic indie game development industry is pretty analogous to other giant booms in some form of artistic expression. Video games aren't a new human tendency, they're a superstimulus that hijacks several (Storytelling, Artistic expression, Contests of will) and lowers entry barriers to them. Also, the advent of powerful parallel processors (GPUs), a huge part of the boom in AI research recently, has been driven primarily by the gaming industry. I think that's a win regardless.
Basically, I just don't buy any of your claims whatsoever. The "common sense" ideas about how society improving on measures of collaboration, nonviolence, and egalitarianism will make people lazy and complacent and stupid have pretty much never borne out on a large scale, so I'm more inclined to attribute their frequent repetition by smart people to some common human cognitive bias than some deep truth. As someone whose ancestors evolved in the same environment yours did, I too like stories of uber-competent tribal hero guys, but I don't think that makes for a better society, given the overwhelming evidence that a more pluralistic, egalitarian, and nonviolent society tends to correlate with more life satisfaction for more people, as well as the acceleration of technology.