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Rationality principle, learned from strategy board games:
In some games there are special privileged actions you can take just once or twice per game. These actions are usually quite powerful, which is why they are restricted. For example, in Tigris and Euphrates, there is a special action that allows you to permanently destroy a position.
So the principle is: if you get to the end of the game and find you have some of these "power actions" left over, you know (retrospectively) that you were too conservative about using them. This is true even if you won; perhaps if you had used the power actions you would have won sooner.
Generalizing to real life, if you get to the end of some project or challenge, and still have some "power actions" left over, you were too conservative, even if the project went well and/or you succeeded at the challenge.
What are real life power actions? Well, there are a lot of different interpretations, but one is using social capital. You can't ask your rich grand-uncle to fund your startup every six months, but can probably do it once or twice in your life. And even if you think you can succeed without asking, you still might want to do it, because there's not much point in "conserving" this kind of power action.
Relationships also get build by asking for favor and by giving favors. Social capital isn't necessarily used up by asking for favors.