My guess would be that a commitment to retaliation -- including one that you don't manage to announce to General Logoff before they log off -- is positive, not negative, to one's reputation around these here parts. Sophisticated decision theories have been popular for fifteen years, and "I retaliate to defection even when it's costly to me and negative-net-welfare" reads to me as sophisticated, not shameworthy.
If a general of mine reads a blind commitment by General Logoff on the other side and does nuke back, I'll think positively of them-and-all-my-generals. (Note: if they fire without seeing such a commitment, I'll think negatively of them-and-all-my-generals, and update on whether I want them as collaborators in projects going forward.)
Grumble grumble unilateralists' curse...
The charger was marked 150kWh, but my understanding is the best the Bolt can do, in ideal conditions with a battery below 50%, is 53kW. And the 23kWh I saw is about typical for a Bolt getting to 75%
I think that this paragraph should say "kW" instead of "kWh" both times? Either that, or I've misunderstood what you're trying to communicate.
I think all of Ben's and my proposals have assumed (without saying explicitly) that you shuffle within each suit. If you do that, then I think your concerns all go away? Let me know if you don't think so.
That makes sense; I am generally a big believer in the power of physical tokens in learning exercises. For example, I was pretty opposed to electronic transfers of the internal currency that Atlas Fellowship participants used to bet their beliefs (even though it was significantly more convenient than the physical stones that we also gave them to use).
I do think that the Figgie app has the advantage of taking care of the mechanics of figuring out who trades with who, or what the current markets are (which aren't core to the parts of the game I find most broadly useful), so I'm still trying to figure out whether I think the game is better taught with the app or with cards.
Good to hear it!
One of the things I find most remarkable about Figgie (cf. poker) is just how educational it can be with only a minimal explanation of the rules -- I'm generally pretty interested in what kinds of pedagogy can scale because it largely "teaches itself".
Do you think it was educational even though you were making clearly bad decisions / not at "an acceptable standard" for the first dozen games?
In a slightly different vein, I think the D&D.Sci series is great at training analysis and inference (though I will admit I haven't sat down to do one properly).
Depending on your exact goals, a simulated trading challenge might be better than that, which I have even more thoughts about (and hopefully, someday, plans for).
Think of it as your own little lesson in irreversible consequences of appealing actions, maybe? Rather than a fully-realistic element.