I think this game is easier with fewer clickers, as behavior shaping requires that you stop reinforcing the already learned aspects of the behavior so new aspects can be added on, and when lots of people have clickers, it takes longer for everyone to realize when they should stop clicking. 5 should be plenty.
Discussion article for the meetup : Berkeley meetup: Operant conditioning game
WHEN: 22 August 2012 07:00:00PM (-0700)
WHERE: Berkeley, CA
This Wednesday's Berkeley meetup will feature an operant conditioning game. (The game is described here: http://lesswrong.com/lw/e38/meetup_berkeley_meetup_discussion_about_startups/77fy . No actual operant conditioning involved!) It's quite fun. We'll keep playing as long as people are having fun. Optionally, afterward we can talk about how to use operant conditioning in our daily lives. The meetup will be at Zendo. Doors open at 7pm and the game starts at 7:30pm.
The game involves identical "clicker" devices. I have five of these, so that's enough for six people to play. If eleven people show up at the meeting, that's still okay, because we can trade off the clickers to maximize total hedonic utility ; )
For directions to Zendo, see the mailing list:
http://groups.google.com/group/bayarealesswrong
or call me at:
http://i.imgur.com/Vcafy.png
Discussion article for the meetup : Berkeley meetup: Operant conditioning game