Today's post, Ghosts in the Machine was originally published on 17 June 2008. A summary (taken from the LW wiki):
There is a way of thinking about programming a computer that conforms well to human intuitions: telling the computer what to do. The problem is that the computer isn't going to understand you, unless you program the computer to understand. If you are programming an AI, you are not giving instructions to a ghost in the machine; you are creating the ghost.
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I would be cautious regarding noise or redundancy until we know exactly what
s going on in there. Maybe we don
t understand some key aspects of neural activity and think of it as just a noise. I read somewhere that the old idea about only a fraction of brain capacity being used is not actually true. I partially agree with you, modern computers can cope with neural network simulations, but IMO only of limited network size. But I don`t expect dramatic simplifications here (rather complications :) ). It all will start with simple neuronal networks modeled on computers. Forget about AI for now, it is a rather distant future, the first robots will be insect-like creatures. As they grow in complexity, real time performance problems will become an issue. And that will be a driving force to consider other architectures to improve performance. Non von Neumann solutions will emerge, paving the way for further progress. This is what, I think, is going to happen.