Recently I've played a board game called The Mind. I had an amazing experience and would highly recommend it to anyone. But I think the LW crowd might find it especially interesting, and I'll say more on that at the end.
I'll describe the game briefly, but I also recommend you watch this explanation and review of the game if you want to understand it better.
If you want to read about my personal experience with it, I'll post it in a comment. But I'd recommend you only read it after you've played the game yourself a few times and ideally got to the end.
Rules of the game
There is a deck of cards, 1-100. Each player is dealt N cards, where N is the current level. Without any kind of verbal communication the players have to play their cards into the center one by one in the increasing order. If someone plays a card and someone else has a lower card, then you've collectively made a mistake and you lose a life. I'm skipping over a few minor rules, but this is the core of the game.
The game is collaborative and supports 2-4 players. On the box it says the game takes 20-30 minutes, and that's true because you're likely to lose pretty fast. But once you get good, the game might easily take longer: 1-1.5 hours, depending on the pace your group sets.
One thing that's a bit tricky with this game is that the rules around the communication are somewhat vague. In theory, you could try to develop a language that communicates the numbers or something like that. I'd highly discourage you to do that, and in fact, I'd recommend to not do any kind of strategizing or coordination with your group. Just play it and let the strategy emerge non-verbally. Steelman the game's rules until you're having the most fun with it.
Relevance to LW
- Circling: I think of circling as interpersonal meditation. You're very present with what's happening right now, both in yourself and in others. In this game you enter a very similar state. You're watching each player carefully for the clues they're giving you. How are they feeling? What are they trying to communicate? How do they think you're feeling?
- IFS: This game is called The Mind for a reason. When you play the game well it feels like you're actually merging your minds with the other players. Like you're becoming one. Moreover, you learn to recognize certain tendencies or biases in other players. You learn to compensate for theirs, as they learn to compensate for yours. Sometimes when two players are unsure, they'd look to the other player for help.
- Calibration: There are multiple things you're trying to calibrate at once. There's your "speed". There's your sense of "speed" of other players. There's the risk taking aspect / being the first one to play.
- Non-verbal skills: Since this game doesn't allow verbal communication, non-verbals are all you have. You have to eye each person like a hawk, picking up on everything they're giving you. Likewise, you have to "tell" the other players what card you have. How do you do that? Will they pick up on your signs? What are they trying to tell you?
- Meditation / flow state: When you're really in the zone with this game, it feels like a pristine flow state. The closest I've gotten to such awake, active, and collected state has been through meditation. Unlike the similar state from meditation it can be super tense, though.
If this seems like the kind of game you'd enjoy, I'd highly recommend you follow through on that feeling and get the game. Post a comment about your experience!
Below is my personal experience with the game. I decided not to include it in the post because I didn't want to spoil the experience for anyone else. So I do recommend you read this comment only after you've played the game yourself a few times and ideally got to the end.
Recently I've been on a huge board game kick. My wife and I have started to build up a small collection. I try to buy games that seem fun, but are also diverse and interesting. (I get most of my ideas from The Dice Tower channel, which I'd highly recommend). Anyway, that's how I ended up buying this game.
Our roommate Anna usually plays with us, so it was a three player game. The first night we played it, we got to level 5 twice. It was fun, interesting and challenging from the very first round.
One thing we learned almost immediately is that everyone's sense of "speed" is quite different. My wife, Parina, tended to be on the faster side, sometimes making large jumps. Anna tended to be a lot more cautious, which meant sometimes she'd be hesitant to play a card when she should have. Usually that meant that when the two of them would have a "conflict" (wanting to play a card before the other), it should be Anna who goes first. But even knowing that, it wasn't always easy to follow that rule (S2), since so much of the game is based in S1.
Another thing I also admire about this game is how there's no downtime. Even if you have a 100, which means you'll play last for sure, you still want to pay attention to the flow. It helps you calibrate, but it also means you could be a helpful tiebreaker if the other players are at an impasse. There were multiple amazing moments where two players would feel very uncertain, but they would turn to the third player to help them figure it out. (It's also just fun to observe.)
The second night we played it, we got noticeably better. First time we lost around level 5. But the next play through, everything clicked. We got to level 5 with more lives and shurikens than we've ever had before. The "flow" state was setting in. Basically every time we had close cards, we got the order right. I didn't think it was possible to do that, but it definitely wasn't luck. It felt like catching the perfect wave or like being in flow solving an amazing puzzle. (In a way it feels like the opposite of poker: you're trying to let the other players know what your cards are.)
Seriously, the feeling of getting close calls right is amazing!!! You're looking at 41 in the center. It's level 5, and your next lowest card is 47. You slowly try to put it down, when you notice the other player is doing it too. You lock eyes and enter a "communication dance". "No, you go" you gesture. "Eh, I'm not sure I should," they gesture. (And yes, at the peak experience it almost felt like I was hearing people speak, which is extremely rare for me. And to be clear, no drugs were involved.) You keep doing the dance. After a while you just know they have 48. Because if they had 46 they would have definitely played it by now. You take the chance and play your 47, and they follow by playing 48. The tension and the release is just pure crack. :P
Every level we completed after that we felt ecstatic! We celebrated and held hands. Sometimes we would make mistakes and lose a life. It was so emotional. In Anna's words: "I felt betrayed, alive, sad, angry, surprised." You get so in sync that it creates this strong illusion of one-mindedness that it almost hurts when it breaks.
Yet another thing I love about this game is that the collaboration works super well. If you've played cooperative board games, you've probably seen the common fail mode where one player just directs everyone else. This definitely can't happen here. Also when someone makes a mistakes, the mistake is symmetric. One person should have gone first and they didn't, whereas the other person should have waited longer and they didn't. So it's really hard to blame anyone in this game. You just learn and adjust.
We got to level 10 with 2 lives and no shurikens. A few cards in we lost another life. We were a hair away from losing the game. The next 8 cards were just pure adrenaline, but at the same time so calm and steady. No mistakes could be made. Every decision was approached with maximum consideration. When we finished the level the feeling was almost orgasmic. Like solving one of the most satisfying puzzles or hearing the most beautiful resolution to a song. There's not many things in this world that I've experienced like that.
There's an obvious Schelling point for that though ;) once three of us found it, our performance drastically improved, but I think I missed most of the excitement you're describing