This is a toy language I've been designing, or at least implementing, for about a year.

It's another take on "Haskell with a Lisp syntax". I'm aware of prior art: Hackett, Axel and Liskell. I haven't looked closely at any of them, because doing that seemed like it might make me less likely to keep working on Haskenthetical.

I call it "toy" in the sense of… well, right now it's a toy like an RC plane is a toy. But my vague goal is to make it into a toy like the Wright flyer would have been a toy if it had been built in 2003. I'd like to get it, say, 80% of the way to being a "real" language. I have no intention or expectation of taking it the other 800% of the way. I have no intention or expectation of taking on responsibility-according-to-me here.

(And honestly, even the first 80% is super ambitious. I don't expect to get that far, it would just be nice to. If I never touch the project again after this, I won't consider my time wasted.)

If you're curious, the source code is available here1. If you have stack, stack build --fast should suffice to build and then stack exec -- haskenthe -h to run the executable.

So far I've implemented basic Hindley-Milner type inference, the ability to define new types, and pattern matching. The only built-in types are ->, Float (which is a Haskell Double under the hood), and String (a Haskell Text). Builtin functions are +, - and * (all of type -> Float (-> Float Float) and err! (of type -> String $a). I don't yet have division because I haven't decided how I want to handle division by 0. I don't expect I'll come up with anything particularly exciting there, but also I haven't felt the need for division yet.

(Actually, the types Either and , are also builtin, along with functions to work with them: constructors Left, Right and ,, and destructors either, car and cdr. But that's just because I added them before I added custom types, and I haven't bothered to remove them yet.)

I have a long list of things I'd like to include in future. Probably the ones that interest me most right now are macros2, extensible records, and compilation. I don't know how macros and compilation are supposed to fit together, but I have some vague ideas in my head. And clearly it's been done in the past, so I assume I can find out how.

Other things include IO, comments, imports, exhaustiveness checking and FFI. Maybe typeclasses, but I'm curious whether macros and lazy evaluation can make those less useful. Maybe lazy evaluation, but I'm on the fence about that.

Open variants (the sum-type version of extensible records) might be on that list too, but I'm not familiar with any prior uses of them so I guess there's probably something that makes them difficult? Maybe they're just not very ergonomic in actual use, in which case cool, they'll fit right in.

What I have so far isn't very interesting as a language, but it might be interesting enough to be worth writing about.

General language overview

There are seven types of expression right now. I'm going to assume you'll understand most of them just by name.

Literal values are Strings and Floats. Variables are bare words with very few restrictions. (Right now they can contain any combination of printable characters other than whitespace, ", ( and ); except that they can't start with something that would parse as a Float.) Lambdas have the syntax (λ (arg1 arg2 ...) expr), or if there's only one argument, (λ arg expr) is also acceptable3. Function calls, unsurprisingly, look like (func arg1 arg2 ...), where all of those are expressions.

There are two forms of let-binding. Syntactically they're similar: ([let/letrec] ((name1 expr1) (name2 expr2) ...) body-expr). let is nonrecursive, so that exprN can only refer to nameM for M < N. (You can reuse names, e.g. (let ((a 1) (a (+ 1 a))) a) gives 2.) letrec is recursive, so that any exprN can refer to any nameM. (I haven't implemented any checks to forbid you from reusing names here, but probably only the first or last use of a name would have any effect.)

Finally there's pattern binding with (if~ val pat if-match else). Pattern pat can be a literal string or float, or a variable name prefixed with $, or a constructor name possibly with other patterns as arguments. If the value matches the pattern, if-match gets evaluated, with any variables bound to the relevant parts of the pattern. Otherwise, else-match gets evaluated. For example:

(if~ 0 0 "zero" "nonzero") # "zero"
(if~ 1 0 "zero" "nonzero") # "nonzero"
(if~ (Just 3) Nothing "Nothing" "Just") # "Just"
(if~ (Just 3) (Just $x) x 0) # 3
(if~ Nothing (Just $x) x 0) # 3
(if~ (, 1 2) (, $a $b) (+ a b) (err! "impossible")) # 3

(I'm leaning towards # for comments when I get around to that. Also, I'm assuming here that the Maybe type has been defined.)

There's no equivalent of a case statement that matches the same thing against multiple patterns. For that you'd need nested if~, and there's no exhaustiveness checking (i.e. nothing that would say "you missed a possibility").

This is all typechecked, so that you get a compilation error if you try to multiply a string by a float or whatever.

You can add explicit type declarations to expressions, or to parts of patterns or to the variables in let or letrec bindings.4 A type declaration looks like (: expr type) and a type is either a bare name for a type constructor, or a $name for a type variable, or a type application like e.g. Maybe $a or -> (Maybe Float) String. The root of a type application has to be a constructor, not a variable.

(: 0 Float)
(: (λ x (+ x 1)) (-> Float Float))
(if~ (Just 3) (Just (: $x Float)) x 0)
(if~ (Just 3) (: (Just $x) (Maybe Float)) x 0)
(let (((: id (-> $a $a)) (λ x x))) (id 3))

If a type declaration is more specific than it could be, it constrains the type of the expression; if it's more general, that's an error5:

(let (((: x (Maybe $a)) Nothing)) x) # valid, (Maybe $a) is the inferred type
(let (((: x (Maybe Float)) Nothing)) x) # valid, Float is more specific than $a
(let (((: x (Maybe Float)) (Just "foo"))) x) # not valid, Float /= String
(let (((: x (Maybe $a)) (Just "foo"))) x) # not valid, $a is more general than String

Apart from expressions, the statements I've implemented so far are def for global definitions, and type to declare a new type.

Currently all the def statements get pulled together and brought into a single letrec around the top-level expression. (Each program currently is required to have exactly one of those.) So

(def foo ...)
(foo bar)
(def bar ...)

is sugar for

(letrec ((foo ...)
         (bar ...))
  (foo bar))

Type declaration introduces new types, constructors, and eliminator functions. For example,

(type (Maybe $a) Nothing (Just $a))

introduces three values into the environment: Nothing of type Maybe $a; Just of type (-> $a (Maybe $a)); and elim-Maybe of type (-> $a (-> (-> $b $a) (-> (Maybe $b) $a)))6. This last is the standard Haskell maybe function, but you get one for free whenever you declare a type.

Other type declarations would look like:

(type Bool False True)
(type (List $a) Nil (Cons $a (List $a)))
(type (, $a $b) (, $a $b))
(type (Either $a $b) (Left $a) (Right $b))
(type Unit Unit)
(type (Proxy $a) Proxy)
(type Void)

(I'm tempted to name the standard unit type and its value instead. That's a bad name for the type, which is not an empty set, but it's a decent name for the value. It would be a fine name for the void type, but that type isn't useful enough to deserve such a concise name.)

letrec has something that's either a bug or, generously, a "missing feature that looks an awful lot like a bug when you don't realize that you're expecting it to be there". The way the typechecking works, inside the bindings for letrec, you can only use each bound variable at a single type. So you can't do

(letrec ((id (λ x
               (let ((a (id 3))
                     (b (id "foo")))
                 x))))
  ...)

because that uses id at types -> Float Float and -> String String. (Never mind that if you could it would be an infinite loop.) Haskell has this limitation too, though I'm not sure I've ever run into it naturally; I couldn't think of a non-contrived example.

In Haskenthetical, this applies across an entire binding group. So you also can't do this:

(letrec ((id (λ x x)))
         (some-float (id 3))
         (some-str (id "foo")))
  ...)

But that example would work if you translated it to Haskell. What gives?

Well, since id doesn't depend on some-float or some-str, you could easily rewrite that example as

(letrec ((id (λ x x))))
  (letrec ((some-float (id 3))
           (some-str (id "foo")))
    ...))

And it turns out that Haskell just does that transformation for you automatically. It figures out what depends on what and groups them in such a way as to impose the fewest possible restrictions. If you make that impossible by adding some contrived mutual references, you can make Haskell fail in the same way:

let id_ x = const (const x someFloat) someStr
    someFloat = id_ (3 :: Int)
    someStr = id_ ("foo" :: String)
in ...
-- error: Couldn't match type ‘[Char]’ with ‘Int’

(You actually only need to reference one of someFloat or someStr, because once id_ is used at a specific type, it no longer generalizes to a -> a in the body of the let.)

I haven't implemented this in Haskenthetical yet.

Implementation

I don't think there's anything particularly exciting about the implementation, if you're familiar with such matters. But for those who aren't, and who want to hear about them from me, read on.

I parse the input text into a list of syntax trees using Megaparsec. The syntax tree only knows about a few types of token:

data SyntaxTree
  = STString Text
  | STFloat Double
  | STBare Text
  | STTree [SyntaxTree]

Then I parse each tree into a statement (or expression, but that's just a type of statement) by recognizing specific STBare values (at the head of an STTree) as needing special handling and passing everything else through to "assume this is a function getting called".

Typechecking is Hindley-Milner. When I wrote that essay, I said I didn't know how to implement HM typechecking. I have some idea now, and would describe it vaguely like this:

Recurse down the parse tree. At each step there are a few relevant types that you get to say "unify" with each other, roughly meaning "these are two different ways of writing the same type". Sometimes you look those types up in the environment, sometimes you just generate fresh type variables, and sometimes you generate fresh type variables and then add them to the environment. But as you go, you're building up a big list of constraints, pairs of types that unify. Also, each node gets a specific type assigned to it, which will generally be placed in a constraint. This stage is called "unification". For example, if you see the function call (foo bar), you'll recurse down to get types t1 for foo and t2 for bar, and you'll generate a fresh type variable t3 for the result. Then you'll say that t1 unifies with -> t2 t3.

When you've finished, you loop back over the list of constraints, and build up a substitution. Any time you see "this type variable should be the same as this other type", you add that to the substitution, and you make that substitution in the remaining constraints before looking at them. If you see two types that should be the same but the non-variable parts of them don't match up, that indicates a type error in the program. This stage is called "solving". For example, if we have the constraint that types -> $a String and -> (Maybe Float) String unify, then whenever we see type variable $a in future we can replace it with Maybe Float; if the second one had instead been -> (Maybe Float) Float, then those don't match up and the program doesn't typecheck.

In the end, you apply your substitution to the type of the program as a whole that you got from unification, and that's the ultimate type inferred for the program. If there are any type variables left, the program doesn't fix them. (An example of this would be if the program was simply Nothing.)

Of course it's more complicated than that. For example, let and letrec need you to run solving during the unification phase. Also, declared types need to be treated specially so that you can reject if the user declares Just 3 as Maybe $a.

Aside, a thing I don't fully understand: I haven't tried timing it, but this implementation looks to me like it's something like O(n²) in the size of the input. It's supposed to be roughly linear. I'm not sure if I'm missing something or if there's just a more efficient algorithm.

Anyway, that's roughly how I do it. I take this approach mostly from Write You a Haskell (notably chapter 7, section "constraint generation"7, but also other chapters were useful for other parts of Haskenthetical). But I had to figure out how to handle letrec myself, because the language implemented there uses fix instead8. I also took a lot from Typing Haskell in Haskell, especially pattern matching. (I hadn't discovered it by the time I implemented letrec.) Neither source implements explicit type declarations9, so I had to figure out those for myself too. I'm not convinced I did a very good job.

Finally, evaluation: for the most part that's fairly straightforward. For example, when we evaluate a variable, we look up its value in the environment. When we evaluate a let, we evaluate something, add it to the environment under the relevant name, and go on to the next thing. There are a few types of values that we need only when evaluating:

  • A closure is the thing that gets returned when we evaluate a λ expression. It captures a snapshot of the current environment, the name of the argument, and the body expression. If a λ has multiple arguments, it returns nested closures.
  • A builtin is a regular Haskell function of type Val -> Either Text Val (plus a name to distinguish them). Builtins and closures are ultimately the only things that can be called as functions.
  • A Thunk is an unevaluated expression, with a copy of its environment. They get evaluated as soon as anything returns them. Currently they're used in two places. letrec needs them because we can't evaluate bindings before adding them to the environment or we'd get infinite recursion. Type eliminators are builtin values, but the Val they return is a Thunk (with empty environment) to avoid the Haskell file Env.hs from having to reference Eval.hs.
  • A tag is just a symbol (a Haskell Text under the hood) paired with a list of other values. Constructors wrap their arguments in a tag, and eliminators and pattern matching compare those symbols. There's no way to look at or manipulate the symbol directly in Haskenthetical, but I'd be curious to explore that direction.

I'll mention a couple other things that might be of note. These probably require more background knowledge of Haskell to make sense.

Firstly: I have the data type

data Pass = Parsed | Typechecked
type Ps = 'Parsed
type Tc = 'Typechecked

which some types use as a parameter, like

data TVar (p :: Pass) = TV !(XTV p) Name
type family XTV (p :: Pass)
type instance XTV Ps = NoExt -- data NoExt = NoExt
type instance XTV Tc = Kind  -- the kind of a Haskenthetical type

This lets us use a slightly different type TVar in different parts of the codebase. When we've merely parsed the program, we have no way to tell the kind of a type variable, so we have NoExt there. When it's been typechecked, the kind is known, so we include it. If there was a pass in which type variables simply shouldn't exist, we could write

type instance XTV NoTVarPass = Void

and we wouldn't be able to use a TVar in that pass at all.

This technique is called "trees that grow", and I copied it directly from GHC. I'm not currently using it everywhere I could, for no principled reason that I can recall. There's a chance it'll be more trouble than it's worth at the level I'm working at. An annoying thing about it is that you can't use a regular deriving clause, so I have

deriving instance Eq (TVar Ps)
deriving instance Eq (TVar Tc)
deriving instance Show (TVar Ps)
deriving instance Show (TVar Tc)
deriving instance Ord (TVar Ps)
deriving instance Ord (TVar Tc)

which kind of sucks10.

Secondly: builtin functions are kind of a pain to write manually. For example, either was previously defined as Builtin $ Builtin' "either" heither where

rbb :: Name -> (Val -> Either Text Val) -> Either Text Val
rbb name func = Right $ Builtin $ Builtin' name func

heither :: Val -> Either Text Val
heither l = rbb "either.1" $ \r -> rbb "either.2" $ \case
  Tag "Left" [v] -> call l v
  Tag "Right" [v] -> call r v
  _ -> Left "final argument of either must be an Either"

(Builtin is a constructor of type Val containing a Builtin, and Builtin' is the only constructor of type Builtin. These names do not spark joy.)

It works, but it always felt like I should be able to do better. I spent a while trying to figure that out and now the value is simply heither where

heither :: Val
heither = mkBuiltinUnsafe $ do
  l <- getArg "either"
  r <- getArg "either.1"
  e <- getArg "either.2"
  pure $ case e of
    Tag "Left" [v] -> call l v
    Tag "Right" [v] -> call r v
    _ -> Left "final argument of either must be an Either"

I dunno if this is much better, honestly, but there we are. It needs ApplicativeDo; I never managed to either figure out a Monad that could do this, or prove that no such monad exists. (There's no Monad instance for the specific type that I use to implement this, because to write join for that monad you'd need to be able to extract the inner [w] from ([w], r -> ([w], r -> a)) without having an r to pass to the outer function, and that's not a thing that even makes sense to be able to do11. But there might be a different type that enables what I'm trying to do and does admit a Monad instance.)


So that's where it's at right now. Feel free to point out ways that it sucks, although not-sucking isn't the point. I'm also interested in pointers to how I might implement some of the things on my future list (I'm aware of Implementing a JIT Compiled Language with Haskell and LLVM), or other cool things I may like to put on that list, or even things you might happen to like about Haskenthetical.

  1. I'm using ¶ to indicate links to the state of the repository as of this writing. 

  2. I don't think I'll try for hygienic macros, despite recent events. My only experience with those has been in the small amount of Racket I've worked on, and I didn't manage to get my head around them. 

  3. I want unicode in languages to be more mainstream. There are good reasons why it's not, but at least some of those are chicken-egg problems. For example, most people aren't set up to easily write in unicode, but that's partly because most people never have to. Fortunately, I'm in a position where I can ignore all the good reasons not to do something. 

  4. While writing this I realized that while you can attach them to λ params as well, those currently aren't typechecked at all. 

  5. But the error doesn't seem to work for type declarations in pattern bindings. That's another thing I noticed while writing this. 

  6. Gee, you ever think maybe there's a reason Haskell doesn't use Lisp syntax? I feel like Lisp syntax kind of needs variadic applications to be readable, but Haskell semantics don't go well with those. I'm hoping to solve this disconnect with macros. 

  7. Be aware that the implementation of let on that page doesn't work. It's been fixed in the repository, but not on the website. 

  8. It's possible to implement fix in Haskenthetical without letrec, so maybe I didn't need to figure it out. I could have just waited until I get macros and then implemented letrec in terms of fix

  9. THIH does have them for binding groups (like found in let and at the top level), but not expressions. That made me wonder if those weren't in the Haskell 98 report, like how Elm doesn't have them. But they're there: §3.16, "Expression Type-Signatures". 

  10. If it annoys me too much, I can enable UndecidableInstances and do

    deriving instance Eq (XTV p) => Eq (TVar p)
    deriving instance Show (XTV p) => Show (TVar p)
    deriving instance Ord (XTV p) => Ord (TVar p)
    

  11. You could actually get somewhere by passing in undefined, as long as the inner [w] doesn't depend on the outer r and everyone involved is careful about strictness. I don't recommend this. 

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9 comments, sorted by Click to highlight new comments since:
It's another take on "Haskell with a Lisp syntax".

Would you actually prefer Hakell with Lisp syntax? Or is that not the point, and you just wanted a project that would teach you various things.

It's partly the point.

I'm not confident in this answer, but... I don't think I'd prefer Haskell-of-2020 if you straight up switched it to Lisp syntax. But if you took an early version of Haskell, switched that to Lisp syntax, and then continued evolving that through to 2020, I think I might like that better than actual Haskell-of-2020. (Assuming it managed to get a comparable amount of effort put into it, which is dubious. Not everyone likes Lisp syntax. And assuming the effort was directed by a comparable amount of... taste?, which is also dubious. Like, you're making the language design process more individualistic but also more democratic, there's no way that doesn't have some effect on what you end up with. I don't have strong opinions on whether the effect is good overall.)

Thanks! I've never used Lisp, but all the parentheses strike me as unappealing. Maybe I would like it if I tried it though.

My short experience with Lisp led me to impression that Lisp actually doesn't have more parentheses than C/Java/JavaScript. It only seems so, because it has less of... all kinds of other things.

If you write the same algorithm in Lisp and in C/Java/JavaScript, the total number of parentheses will be approximately the same in both, but the Lisp code will be much shorter. After realizing this, the parentheses stopped bothering me, because their density suddenly felt like a good thing.

(Also, when you write Lisp code, you usually use an editor that highlights matching parentheses, and even inserts the closing ones automatically based on indentation. So forgetting to match them is actually not a problem in practice.)

Aside from the ease of meta-programming with Lisp syntax – as I mentioned in this comment on this post – the other major (historical) reasons why Lisp was nice to use have been greatly copied by newer languages since.

I've found functional programming languages to be roughly as nice as the Lisps I've used previously, and with more 'standard' syntaxes.

But meta-programming can be extremely powerful and thus anything that makes it easier can be pretty useful too.

Clojure was the most recent Lisp (or Lisp-like) language I used. It's very nice and much more 'batteries included' than other Lisps I've played with in the past.

I've been doing a lot of work with Elixir lately. It doesn't have Lisp syntax, but I find it too be very nice in a lot of the ways that Lisp languages often are too.

Open variants (the sum-type version of extensible records) might be on that list too, but I’m not familiar with any prior uses of them so I guess there’s probably something that makes them difficult? Maybe they’re just not very ergonomic in actual use, in which case cool, they’ll fit right in.

OCaml has polymorphic variants which might be related to what you're thinking of.

Yes, thanks! Someone on reddit also pointed me at purescript.

I've realized that since the only language I know with extensible records is Elm, it doesn't say much that I don't know any with open variants.

Nice!

Related to [6], I have a vague hunch that the chief benefit of 'Lisp syntax' is that it's easy to parse and represent as Lisp data. Writing Lisp is much easier with 'paredit' plugins/features in one's editor. I often heavily format other's code to match my idiosyncratic 'visually scannable' style (tho not just in Lisp or Lisp-like languages).

I think I basically agree. If I had to pick a chief benefit (which I don't) I'd say that it enables easy macros - but it does that because it's easy to parse and represent as Lisp data, so to some extent it just depends what level you feel like looking at.