- Game theory studies behavior of rational agents. Physical reality has no place for rational agents. Rationality can only exist as epiphenomenon atop stochastic behavior of matter.
- Partial ordering exists on the set of stochastic games, defined by IMIT (Is More Interesting Than) relation, such as G1 IMIT G2 if and only if
- every optimal (in any sense) strategy of game G2 can be obtained by trivial permutation of some optimal (in any sense) strategy of game G1;
- there is optimal (in any sense) strategy in game G1 that can’t be obtained by trivial permutation of any optimal (in any sense) strategies of game G2.
- Some material aggregates of uniform elements that turn energy income into stochastic behavior are curious. It means that
- if curious aggregate has big enough excess of internal energy for any single game, eventually some of its actors’ behavior stops being random;
- if curious aggregate has big enough excess of internal energy for both games G1 IMIT G2, eventually some of its actors’ behavior stops being reductive to optimization of G2.
- There is no maximally interesting games. Spontaneous unlimited complication of behavior in curious aggregates induces rationality epiphenomenon.
- Liquid solutions of macromolecules are curious. Rationality epiphenomenon, emerging on such scale of conflicts, we commonly call life.
- Biological neural circuits are curious. Rationality epiphenomenon, emerging on such scale of conflicts, we commonly call psyche.
- Computationally universal systems are curious. Rationality epiphenomenon, that can emerge on such scale of conflicts, doesn’t have a name yet.