Quadratic voting is a proposal for a voting system that ensures participants cast a number of votes proportional to the degree they care about the issue by making the marginal cost of each additional vote linearly increasing - see this post by Vitalik for an excellent introduction.
One major issue with QV is collusion - since the marginal cost of buying one vote is different for different people, if you could spread a number of votes out across multiple people, you could buy more votes for the same amount of money. For instance, suppose you and a friend have $100 each, and you care only about Cause A and they care only about Cause B, and neither of you care about any of the other causes up for vote. You could spend all of your $100 on A and they could spend all of theirs on B, or you could both agree to each spend $50 on A and $50 on B, which would net times the votes for both A and B as opposed to the default.
The solution generally proposed in response to this issue is to ensure that the vote is truly secret, to the extent that you cannot even prove to anyone else who you voted for. The thinking is that this creates a prisoner's dilemma where by defecting, you manage to obtain both the $50 from your friend and also the full $100 from yourself for your own cause, and that because there is no way to confirm how you voted, there are no possible externalities to create incentives for not defecting.
Unfortunately, I have two objections to this solution, one theoretical and one practical. The theoretical objection is that if the two agents are able to accurately predict each others' actions and reason using FDT, then it is possible for the two agents to cooperate à la FairBot - this circumvents the inability to prove what you voted for after the fact by proving ahead of time what you will vote. The practical objection is that people tend to cooperate in prisoner's dilemmas a significant amount of the time anyways, and in general a lot of people tend to uphold promises they make even if the other party has no way to verify. I think there's even an argument to be made that the latter is at least partially a real world instance of the former.
I'm still optimistic that this might not be a showstopping problem in practice, since there is a limited pool of people who you would trust in practice, which puts a ceiling on how many times your vote can count. However, I think this is still a major unavoidable flaw with QV for both practical and theoretical applications.
But it seems like a lot of this political organizing (or "collusion") occurs through the channel of convincing people to start caring about your issue. This is a good thing! The Teamsters in the 1960s really put themselves on the line for Civil Rights, I don't think it's correct to say that they did it for purely Machiavellian reasons. At least now, the Teamsters seem really proud of their history on this and have a whole section of their website devoted to it.
Actually paying people to vote your way would be illegal of course. But it's illegal now, and not widespread in the United States AFAIK, because the risk/benefit on it is so bad. To expand on this a bit, to the extent this is what you're referring to as "collusion", in a polity with any significant number of voters, you'd have to buy a lot of votes to influence the outcome (bare minimum thousands, most of the time). But every single person that you approach with an offer to buy their vote is a risk to turn you in, and you face serious felony charges if caught. Totally not worth it.
If what you really mean is using policy to "buy" the votes, then we're back to this seeming good. The outcome is that a lot of people get a policy that they like, and they use their votes in a way that seems likely to them to get that. Again, seems good.
To the extent that you are using actual dollars to "vote on" (really buy) policy outcomes, I guess you have a lot of other problems with the system. To the extent you are using "voting tokens" or something as described in Vitalik's post, then the proper, virtuous, and pro-democratic strategy is to convince more people to spend some voting tokens on your issue. Then you end up with an outcome broadly acceptable to many, which is what you are supposed to get in a democracy. Of course, it's not that clear to me that this in practice works out all that differently than regular democracy, since convincing the mass public to support you is much more effective than spending a lot of tokens yourself.