(This work was supported by CEEALAR and LTFF. Thanks to James Flaville, Jason Green-Lowe, Michele Campolo, Justis Mills, Peter Barnett, and Steve Byrnes for conversations.)

I - Prologue

A few months ago, I wanted to write about AI designs that evade Goodhart's law. But as I wrote that post, I became progressively more convinced that framing things that way was leading me to talk complete nonsense. I want to explore why Goodhart's law led me to talking nonsense and try to find a different (though not entirely original, see Rohin et al., Stuart 1, 2, 3) framing of core issues, one which avoids assuming that we can model humans as idealized agents.

This post is the first of a sequence of five posts about Goodhart's law and AIs that learn human values (a research problem also called value learning). In this introduction I'll point out why you can't just do things the straightforward way. Leave a comment below telling me what's unclear, or what you disagree with.

II - Introduction

Goodhart's law is the observation that when you try to pick a specific observable to optimize for, the act of optimization will drive a wedge between what you're optimizing and what you want, even if they used to be correlated. For example, if what you really want is for students to get a general education, and there's a short 100-question test that correlates with how much students know, it might seem like a good idea to change schools in whatever way increases test scores. But this would lead to teaching the students only those 100 test questions and not anything else - optimizing for a proxy for education actually made the education worse.

In Scott Garrabrant's terminology from Goodhart Taxonomy, suppose that we have some true preference function V (for "True Values") over worlds, and is some proxy that has been correlated with V in the past. Then there are a few distinct reasons why maximizing U may score poorly according to V. Things that seem really good according to U can just be random noise, or can be drawn from a part of the distribution that's extreme in many other ways too, or can intervene on the world without causing what we really want.

Based just on what I've said so far, it might seem like this is cause for pessimism about an AI learning human values. If our values are V, and we build an AI with effective utility function U, and UV, according to these Goodhart's law arguments the AI will do things we don't like.

But there's a spanner in the works: humans have no such V (see also Scott A., Stuart 1, 2). Humans don't have our values written in Fortran on the inside of our skulls, we're collections of atoms that only do agent-like things within a narrow band of temperatures and pressures. It's not that there's some pre-theoretic set of True Values hidden inside people and we're merely having trouble getting to them - no, extracting any values at all from humans is a theory-laden act of inference, relying on choices like "which atoms exactly count as part of the person" and "what do you do if the person says different things at different times?"

The natural framing of Goodhart's law - in both mathematics and casual language - makes the assumption that there's some specific True Values in here, some V to compare to U. But this assumption, and the way of thinking built on top of it, is crucially false when you get down to the nitty gritty of how to model humans and infer their values.

RobMilesSoThatsAProblem.wav 

Goodhart's law is important - we use it all over the place on this site (e.g. 1, 2, 3). In AI alignment we want to use Goodhart's law to crystallize a pattern of bad behavior in AI systems (e.g. 1, 2, 3, 4), and to design powerful AIs that don't have this bad behavior (e.g. 1, 2, 3, 4, 5, 6).  But if you try to use Goodhart's law to design solutions to these problems, it'll unhelpfully tell you you're doomed because you can't find humans' V.

This sequence is going to push back against the notion that AI alignment, even value learning, looks like finding a unique match for human values. The goal is deconfusion. We still want to talk about the same patterns, but we want a version of what-we-now-call-Goodhart's-law that's better for thinking about what beneficial AI could look like in the real world. I'm going to call the usual version of Goodhart's law "Absolute Goodhart" (because it contrasts the AI's values with fixed human values), and the version we want that's better for value learning "Relative Goodhart."

The name of this sequence has a double meaning. We want to "reduce Goodhart" - make there be less of this problem where AIs will do things we don't want. But to come to grips with this, first we'll have to "reduce Goodhart" - reductionistically explain how Goodhart's law emerges from underlying reality.

III - Preview of the sequence

We'll start post two with the classic question: "Why do I think I know what I do about Goodhart's law?"

Answering this question involves talking about how humans model each other. But this raises yet more questions, like "why can't the AI just model humans that way?" This requires us to break down what we mean when we casually say that humans "model" things, and also requires us to talk about the limitations of such models compared to the utility-maximization picture. The good news is that we can rescue some version of common sense, the bad news is that this doesn't solve our problems.

In post three we'll take a deeper look at some typical places to use Goodhart's law that are related to value learning. For example:

  • Curve fitting, where overfitting is a problem.
  • Hard-coded utility functions, where we can choose the wrong thing for the AI to maximize.
  • Hard-coded human models, which might make systematically bad inferences.

Goodhart's law reasoning is used both in the definition of these problems, and also in talking about proposed solutions (such as quantilization). I plan to re-describe these problems in excruciating detail, so that we can temporarily taboo the phrase "Goodhart's law" and grapple with the lower-level details of each case. These details turn out to be quite different depending on whether the AI is modeling humans or is merely modeled by them.

In post four, we turn to the problem that different ways of inferring human preferences will come into conflict with each other. We'll have to go from the concrete to the abstract to hash out what happens (or what we think happens, and what we want to happen) when we have multiple overlapping ways of modeling humans and the world. This is where we really get to talk about Relative Goodhart.

Post five will contain bookkeeping and unsolved problems, but it will also have my best stab at tying everything together. When I started writing this sequence I was pessimistic about solving any of the problems from this post. Now, though, I hope by the end I can offer a vision of what it would mean for value learning to succeed.

Let's see.

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I appreciate how much detail you've used to lay out why you think a lack of human agency is a problem -- compared to our earlier conversations, I now have a better sense of what concrete problem you're trying to solve and why that problem might be important. I can imagine that, e.g., it's quite difficult to tell how well you've fit a curve if the context in which you're supposed to fit that curve is vulnerable to being changed in ways whose goodness or badness is difficult to specify. I look forward to reading the later posts in this sequence so that I can get a sense of exactly what technical problems are arising and how serious they are.

That said, until I see a specific technical problem that seems really threatening, I'm sticking by my opinion that it's OK that human preferences vary with human environments, so long as (a) we have a coherent set of preferences for each individual environment, and (b) we have a coherent set of preferences about which environments we would like to be in. Right, like, in the ancestral environment I prefer to eat apples, in the modern environment I prefer to eat Doritos, and in the transhuman environment I prefer to eat simulated wafers that trigger artificial bliss. That's fine; just make sure to check what environment I'm in before feeding me, and then select the correct food based on my environment. What do you do if you have control over my environment? No big deal, just put me in my preferred environment, which is the transhuman environment. 

What happens if my preferred environment depends on the environment I'm currently inhabiting, e.g., modern me wants to migrate to the transhumanist environment, but ancestral me thinks you're scary and just wants you to go away and leave me alone? Well, that's an inconsistency in my preferences -- but it's no more or less problematic than any other inconsistency. If I prefer oranges when I'm holding an apple, but I prefer apples when I'm holding an orange, that's just as annoying as the environment problem. We do need a technique for resolving problems of utility that are sensitive to initial conditions when those initial conditions appear arbitrary, but we need that technique anyway -- it's not some special feature of humans that makes that technique necessary; any beings with any type of varying preferences would need that technique in order to have their utility fully optimized. 

It's certainly worth noting that standard solutions to Goodhart's law won't work without modification, because human preferences vary with their environments -- but at the moment such modifications seem extremely feasible to me. I don't understand why your objections are meant to be fatal to the utility of the overall framework of Goodhart's Law, and I hope you'll explain that in the next post.

Thanks for the comment :)

I don't agree it's true that we have a coherent set of preferences for each environment.

I'm sure we can agree that humans don't have their utility function written down in FORTRAN on the inside of our skulls. Nor does our brain store a real number associated with each possible state of the universe (and even if we did, by what lights would we call that number a utility function?).

So when we talk about a human's preferences in some environment, we're not talking about opening them up and looking at their brain, we're talking how humans have this propensity to take reasonable actions that make sense in terms of preferences. Example: You say "would you like doritos or an apple?" and I say "apple," and then you use this behavior to update your model of my preferences.

But this action-propensity that humans have is sometimes irrational (bold claim I know) and not so easily modeled as a utility function, even within a single environment.

The scheme you talk about for building up human values seems to have a recursive character to it: you get the bigger, broader human utility function by building it out of smaller, more local human utility functions, and so on, until at some base level of recursion there are utility functions that get directly inferred from facts about the human. But unless there's some level of human action where we act like rational utility maximizers, this base level already contains the problems I'm talking about, and since it's the base level those problems can't be resolved or explained by recourse to a yet-baser level.

Different people have different responses to this problem, and I think it's legitimate to say "well, just get better at inferring utility functions" (though this requires some actual work at specifying a "better"). But I'm going to end up arguing that we should just get better at dealing with models of preferences that aren't utility functions.

That was quite a stimulating post! It pushed me to actually go through the cloud of confusion surrounding these questions in my mind, hopefully with a better picture now.

First, I was confused about your point on True Values. I was confused by what you even meant. If I understand correctly, you're talking about a class of parametrized models of human: the agent/goal-directed model, parametrized by something like the beliefs and desires of Dennett's intentional stance. With some non-formalized additional subtleties like the fact that desires/utilities/goals can't just describe exactly what the system do, but must be in some sense compressed and sparse.

Now, there's a pretty trivial sense in which there is no True Values for the parameters: because this model class lacks realizability, no parameter describes exactly and perfectly the human we want to predict. That sounds completely uncontroversial to me, but also boring.

Your claim, in my opinion, is that there are no parameters for which this model is close to good enough at predicting the human. Is that correct?

Assuming for the moment it is, this post doesn't really argue for that point in my opinion; instead it argues for the difficulty in inferring such good parameters if they existed. For example this part:

But here's the problem: humans have no such V (see also Scott A., Stuart 1, 2). Inferring human preferences depends on:

  • what state the environment is in.
  • what physical system to infer the preferences of.
  • how to make inferences from that physical system.
  • how to resolve inconsistencies and conflicting dynamics.
  • how to extrapolate the inferred preferences into new and different contexts.

There is no single privileged way to do all these things, and different choices can give very different results

is really about inference, as none of your points make it impossible for a good parameter to exist -- they just argue for the difficulty of finding/defining one.

Note that I'm not saying what you're doing with this sequence is wrong; looking at Goodhart from a different perspective, especially one which tries to dissolve some of the inferring difficulties, sounds valuable to me.

Another thing I like about this post it that you made me realize why the application of Goodhart's law to AI risk doesn't require the existence of True Values: it's an impossibility result, and when proving an impossibility, the more you assume the better. Goodhart is about the difficulty of using proxies in the best case scenario when there are indeed good parameters. It's about showing the risk and danger in just "finding the right values", even in the best world where true values do exist. So if there are no true values, the difficulty doesn't disappear, it gets even worse (or different at the very least)

I'm mostly arguing against the naive framing where humans are assumed to have a utility function, and then we can tell how well the AI is doing by comparing the results to the actual utility (the "True Values"). The big question is: how do you formally talk about misalignment without assuming some such unique standard to judge the results by?

Hum, but I feel like you're claiming that this framing is wrong while arguing that it is too difficult to apply to be useful. Which is confusing.

Still agree that your big question is interesting though.

Thanks, this is useful feedback in how I need to be more clear about what I'm claiming :) In october I'm going to be refining these posts a bit - would you be available to chat sometime?

Glad I could help! I'm going to comment more on your following post in the next few days/next week, and then I'm interested in having a call. We can also talk then about the way I want to present Goodhart as an impossibility result in a textbook project. ;)

But here's the problem: humans have no such V (see also Scott A., Stuart 1, 2). Inferring human preferences depends on:

[...]

Just for understanding: What is the relation between V and CEV?

If you're saying that they are different concepts and CEV is just not what humans want, then I'd shrug and say "let's optimize for CEV anyway, so that basically V is CEV". (You could perhaps make a philosophical discussion out of that, and I would guess my opinion would win, though I don't know yet how and the argument would probably be brain-meltingly complicated. I haven't understood Yudkowsky's writings on metaethics (yet).)

Or are you saying that V and CEV are basically the same, and that CEV doesn't exist, isn't well-defined, or is some weird phrasing of a value that you cannot sensibly apply goodhard's law to it?

(I still don't see what people want to say with "we don't have true values". Obviously we value some things, and obviously that depends on our environment, circumstances, etc., but that shouldn't stop us. Not that I think you say that this stops us and value learning us useless, but I don't understand what you want to say with it.)

The most important detail is that CEV is not a utility function. It is mostly poetry.

We have values in the plain language sense of the word. But we have no singular utility fuction, any deviation from which is bad.

V is "the direction all the train tracks go" from The Tails Coming Apart as Metaphor for Life.

You know, I feel like trying to avoid Goodhart divergences may be neglecting the underlying principle/agent alignment problem in pursuit of better results on one specific metric.