Most people believe very strongly that the best way to learn is to learn by doing. Particularly in the field of programming.
I have a different perspective. I see learning as very dependency based. Ie. there are a bunch of concepts you have to know. Think of them as nodes. These nodes have dependencies. As in you have to know A, B and C before you can learn D.
And so I'm always thinking about how to most efficiently traverse this graph of nodes. The efficient way to do it is to learn things in the proper order. For example, if you try to learn D without first understanding, say A and C, you'll struggle. I think that it'd be more efficient to identify your what your holes are (A and C) and address them first before trying to learn D.
I don't think that the "dive into a project" approach leads to an efficient traversal of this concept graph. That's not to say that it doesn't have its advantages. Here are some:
- People tend to find the act of building something fun, and thus motivating (even if it has no* use other than as a means to the end of learning).
- It's often hard to construct a curriculum that is comprehensive enough. Doing real world projects often forces you to do things that are hard to otherwise address.
- It's often hard to construct a curriculum that is ordered properly. Doing real world projects often is a reasonably efficient way of traversing the graph of nodes.
Side Notes:
- Informal response: "C'mon, how many of the projects that you do as you're learning ever end up being used, let alone produce real utility for people?".
- More formal response: I really believe in the idea that productivity of programmers differs by orders of magnitude. Ie. someone who's 30% more knowledgeable might be 100x more productive (as in faster and able to solve more difficult problems). And so... if you want to be productive, you'd be better off investing in learning until you're really good, and then start to "cash in" by producing.
I'm talking about things on the level of selecting which concepts are necessary and useful to implement in a system or higher. At the simplest that's recognizing that you have three types of things that have arbitrary attributes attached and implementing an underlying thing-with-arbitrary-attributes type instead of three special cases. You tend to get that kind of review from people with whom you share a project and a social relationship such that they can tell you what you're doing wrong without offense.