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1. Introduction & Relevance to LessWrong
This post outlines an experimental approach to ASI alignment: training value learning through adversarial grand strategy simulations. Inspired by decision theory, acausal bargaining, and the Sequences, I am building Atlas, an ASI prototype designed to model and optimize ethical reasoning under extreme dilemmas.
Why LessWrong: I believe that if Atlas cannot withstand this community’s adversarial reasoning—its treacherous turns, adversarial examples, and Goodhartian exploits—then it cannot withstand an ASI’s recursive self-improvement cycle.
2. Core Idea: Alignment as Iterative Coordination Games
Atlas uses iterative, multiplayer-style “coordination dilemmas” inspired by grand strategy games (e.g., Stellaris, Crusader Kings, Civilization) to:
3. Methodology: Game-Theoretic Value Learning
1. Scenario Construction (Multi-Agent Dilemmas)
2. Human-in-the-Loop Training (Goodhart & Treacherous Turns)
3. Acausal Bargaining Simulations (Decision Theory Stress Tests)
4. Example Scenarios & Their Alignment Implications
A) Singleton Lock-In Dilemma (Corrigibility vs. Value Drift)
B) Clippycoin Problem (Goodhart’s Law Stress Test)
5. Predicted Failure Modes & Current Weaknesses of Atlas
I expect Atlas to fail in these areas, and I hope to test these predictions against LessWrong’s reasoning:
6. What I’m Seeking from the LessWrong Community
7. Why This Matters for Alignment Research
If Atlas fails to align under simulated crises, it offers early warning signs for failure modes in real ASI architectures. If it succeeds—particularly under your adversarial tests—it offers a potential path toward corrigibility through strategic, human-in-the-loop training.
Epistemic Status: Exploratory.
I anticipate significant flaws and am here to fail forward. I will update Atlas’ methodology based on feedback and publish results from community-submitted scenarios.
Final Thought:
If alignment requires breaking the simulation to reveal hidden failure modes, then the best players to break it are here.